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OBEYEventsBunny AI progress
Game update

Bunny AI progress

OBEY · published 16 Oct 2015, 11:17 UTC

All eventsPlayers around this dateRead on Steam

Hello!! :D

So in this latest build, the bunny AI is more advanced...
not complete but almost.
AI still doesn't know how to use robo, and can sometimes not know what to do in certain situations, but it does seem to already allow for more interesting matches with only 3 or 2 human players.

Let me know what you think of them so far :)
Below is the complete changelist.

    v .37r3

  • AI is much more advanced (however AI still does not know how to use robo)
  • fixed bug where other players would not appear to hop
  • fixed bug where sometimes robo could still be shooting for the client that was subverted
  • fixed bug where a killed bot would not always respawn
  • fixed bug where speaking while menus were open would still transmit your voice to the other players
  • fixed bug where sound ducking was broken
  • fixed OSX input key bug (Updated Unity to latest patch)
  • added gear icon to profile menu so players can know they can click on it
  • sfx audio ducking now occurs when local speach is detected as well as remote players
  • sfx audio ducking adjustments
  • translation improvements
  • slightly slowed walking backwards bunny speed
  • ai player names are now a slightly different color in the player listing
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