Hi everybody!
OBEY's first post-release update is ready!
Some of you may not know that OBEY 1.0 has been tracking many of your gameplay stats!
Yes, your subversions, your epic wins, and your terrible terrible backstabbing corpse deliveries among many other things:

Some on my screenshot here are '0', these will be properly tracked from the current release forward.
The main menu screen will have some mini stats in the upper right hand corner, click on them to see your full stats like this.
You may have noticed that on the right there, there is a leaderboard!
Yes, OBEY will now have RANKED SERVERS! Don't be intimidated though, as with every type of rating system ever devised, this one will have it's quirks. OBEY's rating system is a modification of the Elo System used by many chess ranking organizations. Think of it as a rough approximation of skill, as indicated by your Skill Rating stat. Over time it is designed to identify the best players in the community (or among you and your friends)! (A friends-only display option will be coming next release ːbunnywinkː)
Every player starts with a base skill rating of 1000.
Here are some tips if you want to get to the top:
Some more tips and notes:
Beating bots and new or players ranked lower than you won't hurt your rating but will not help very much. Being a very experienced player (having higher total rounds) will cause your skill rating to be less volatile. An 'unestablished' player's skill rating is subject to higher changes from wins/losses. Winning or losing against them will affect other player scores less as well. If you want your score to be volatile as a new player's would until you reach a "correct" plateau, you can reset your stats, described at the end of the post.
Placement matters. When a match ends, the scoring is really a tally of all against all - you 'won' against those ranked below you and 'lost' against those who ranked above you in that match.
Once you join a server it is a good idea to decide within the first few minutes whether you want to play this one out. If you think it's a lost cause to join at that point in the match, spectate until the next match (map switch voting will come very soon).
Finally, not playing for 1-2 months will drop you from the leaderboard. This is to prevent the 'protection' of a high skill rating by not playing.
So there is no point in protecting it. Just play on, and let the dropships fall where they may.
Speaking of that... now is the time to rank #1 since the leaderboard is totally empty and everyone is at 1000 skill rating!! ːbunnywinkː
Some of the stats had bugs and were not tracked properly in 1.0, or were just added in this build, so they will start at 0 as of this build and won't perfectly reflect angle of progress. For example corpses delivered was tracked, but not total corpse damage. This means that those stats together may not be super meaningful. If this bothers you, you can reset your stats as described below. Here are all the stats that will be tracked as of 1.01, but were not tracked in 1.0:
Resetting your stats:
If for some reason you want to reset your stats, or erase your achievements, or if you have gone too far below in your Skill Rating and want to start from 1000 again, once you are on a server you can use the commands:
/resetSteamStats
/resetSteamStatsAchievements
(note Steam does not allow a way for a player to reset achievements without resetting stats too. my guess is because many of Steam achievements are based off of the stats)
32 new achievements have been added to this build for a new total of 50!
My general approach has been to make the 'grindy' ones hidden achievements that you will unlock by playing a lot (mostly ːbunnywinkː). The visible ones are things that might be tried for.
There will be many more to come!!!
Finally, one thing I want to mention is that I modified corpse damage a little bit in the build coming forward.
Corpsing is fairly balanced I think, but I thought is a bit underpowered (last week someone snuck in a triple corpse hit on me, and although I was very much hurt, I should have been devastated).
I upped corpse damage, accordingly:
head: was 1000 is now 1500
body: was 1000 is now 1500
full corpse: was 1500 is now 2000
Some of you have experienced a bug where the tutorial text is off the top of the screen. My code fix failed for this, but after this released was pushed out, a fellow player found a temporary fix for it:
In your Windows display settings go to Scale and Layout > change size of text, apps, and other items and set it to 100%. Higher than that could cause the GUI system to get confused and place it off of the screen.
Enjoy!
-dez
As usual, below is the official changelist!