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OBEYEventsUpdate - OBEY v.36
Game update

Update - OBEY v.36

OBEY · published 10 Sep 2015, 20:21 UTC

All eventsPlayers around this dateRead on Steam

Hi Everyone,

Please enjoy the new update... some improvements and a bunch of bug fixes.
Map authors can now have maps begin with certain items.

..and added some tajazzle to the robot:

Please do report bugs in the forum, or let me know!


Thanks!! ^_^

- players killed by the power plant or sentries on a first subversion are now sent to the new dropship
- you can now double click a server in the server list to join it
- added muzzle vent flashing effect to robo's canon
- added "penalizeDisconnect" server setting, whether to penalize returning players if they disconnect. (default false)
- added "offsetAI" server setting, that acts as an offset to the desired bot amount (default: -2)
- added /addbot or /add mod command that will add a new bot to the round (if maxAI allows)
- if a player has negative score and goes to spectator, their old score will be retained
- players now receive a suicide penalty if they switch to spectator and back
- map authors can now spawn emplacements: mines, sensors, lights
- map authors can now spawn objects: batteries, laser walls, mines, sensors, rockets, fuel, uranium, pointers, lights
- lots of AI improvements under the hood, but AI changes are not exposed in this build
- fixed bugs with missing rock collisions
- fixed bug of bunny glitching through floor
- fixed lobby chat input bug where text would be hidden after widget width was exceeded
- fixed in-game chat input bug where text would be hidden after widget width was exceeded
- fixed bouncing caret indicator in in-game chat
- fixed bug where AI's would take up slots in the player voip list display
- fixed bug with blank profileID not being set automatically to a new one
- fixed bug with bunny flying in the air if they were killed mid-hop
- fixed bug with 'rock hole' tile where bunny could be totally hidden in it
- fixed bug where mic trouble could be inherited by a new player that takes the remote voip slot of a previous player
- fixed bug where in between map changes, a temporary gui with placeholder player names would show
- fixed 'Text Here' bug that would appear if the chat box and also tab is pressed at the same time
- fixed bug where the autopay was not cleared on round /reset
- fixed crash bug where if a map had objects misconfigured with 'flipping' on, it will instead throw a warning
- fixed bug where it was possible to designate an inactive player as a troll
- fixed bug where using /kick on a bot would simply usher in a new bot to replace them.
- fixed server error cause by invoking troll while bots are in the match
- increased randomness of profileID
- minor map adjustments on: airstrip, cornered, zoneFar, zoneOne to nerf 'safe areas' with no collar

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