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OBEYEventsHopping & primitive AI has been added.
Game update

Hopping & primitive AI has been added.

OBEY · published 22 Aug 2015, 08:46 UTC

All eventsPlayers around this dateRead on Steam

So this is the very first version of OBEY that supports AI bunnies.
They are very dumb and simple for now.
They will be refined in the next coming weeks.

NOTE: collar income has been increased from 6 to 10. The idea is to allow winning without using robo a bit more viable. Let's see what this does.

Have fun! ^_^

v .35 r1
- fixed player display on server list
- servers no longer report bots in the player list
- spectators no longer appear above players with negative score on the scoreboard
- increased default 'extraRoundTime' to 45 seconds
- /reset no longer resets spectators into bunnies
- set defaults 'maxAI' to 4 and 'perPlayerAI' to 1

v .35 r0
- bunnies now have hopping!
- primitive AI bunnies that walk around randomly are implemented.
- added 'maxAI' server setting. The server will not allow more than this number of AI to ever occur.
- added 'minAI' server setting. The server will always put in at least this many AI bunnies.
- added 'perPlayerAI' server setting. targetNumberOfAI = (maxPlayers - currentPlayers) * perPlayeraI
- increased money directive lifetime from 17 to 23
- increased in-game log length from 8 to 9
- exposed master server list to outside apps and added server list to chat.obeygame.com
- default collar income increased from 6 to 10
- default minimum subversion penalty increased from 100 to 200
- increased electric field kill radius from 32 to 34
- spectator whispers no longer show as <whisper> but as <spectator> so that it is more clear that everyone has received it.
- robo chats no longer appear red, only robo's name appears red in the chat.
- lobby chat client can now receive both PRIVMSG and NOTICE
- lobby chat client can now properly receive ACTION
- lobby chat now colors text that signals other players joining and exiting
- lobby chat now gives reasons why people left (ping timeout / joined server/ entered tutorial / etc)
- if a spectator leaves it does not display a red message
- on /reset power plants are also now reset
- fixed bug where placing a corpse into the box while robo was empty caused corpse to drop on top of the box.
- tweak: attempted fix to airstrip 'safe area'
- tweak: reduced cover on tributary
- tweak: added way to recover items from middle high ground in ozone if a robo trusts a bunny

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