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OBEYEventsAI is READY!!! OBEY - v37r6
Game update

AI is READY!!! OBEY - v37r6

OBEY · published 4 Nov 2015, 13:25 UTC

All eventsPlayers around this dateRead on Steam

Hi Everyone!

THE LAST BIG HURDLE BEFORE RELEASE HAS BEEN CROSSED!

After 3 months of intense coding...

I am happy to announce that the first version of OBEY with shippable AI is now in place! :D


AI can use the robot, and a huge amount AI bugs have been fixed.
There is still more to do, but (unless serious bugs are found) I will now be moving on to issues directly related to getting more players in here.

If you notice that the AI acts unacceptably strange or buggy in certain situations, or can reliably be fooled in a silly way, please report it in the forum.
Be aware that sometimes strange behavior can be map specific.

A special thanks to all of you who have helped me test the AI thus far ^_^

The great news is that there are no more tasks as difficult as the one just completed! It will be mostly polish and features to be added from now until full release (which I am speculating will be around March).

Here are the patch notes:

  • Robo AI is in place.
  • huge bunny AI improvements & bug fixes
  • fixed AI bug where sometimes an AI in the dropship would not update their behavior
  • AI bots now sometimes flatter the robo player.
  • AI bots now sometimes threaten or express frustration with a bunny.
  • reduced spam of in-game hint if spectator tries to speak while being the only spectator
  • added "whenEmptyPauseAI" setting that greatly reduces cpu cycles if no humans are playing (default: true)
  • bots let players know they are ai if human tries to chat with them
  • translation improvements
  • Unity upgrade to 5.2.2f1
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