LORED
Playing now
152−17 vs. yesterday
19%of peak
All-time peak
790Aug 2026
Playing now
152−17 vs. yesterday
All-time peak
790Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.3.9 - CPU fallback for the Soul Grid Added a CPU fallback for the Soul Grid! · If the GPU-based route fails to initialize on your system, it will automatically initialize the CPU route · In this mode, your cycle ticks cannot be lower than 60, but you will still gain a proper amount of Soul Embers · This should allow even computers of antiquity to run the Soul Grid Also, fixed Chamomile and Medium Roast for the 3rd time for the fin… | — | |
| Game update | 0.3.7 Autobuyer restored (and then refined a bit) The autobuyer overhaul has been overhauled · Reverted to the 0.3.5 state · Refined the hidden `request_autobuy()` gridlock-breaker. The default autobuyer conditions now work better than before Also: · The Upgrade which unlocks Grit cannot be bought before the Upgrade which unlocks Tea · Fixed the affordable Upgrades counter not working 0.3.8 Fixed Chamomile and Medium Roast | 25043075 | |
| Game update | 0.3.6 LORED autobuyer overhaul · Can be toggled on or off · If the LORED produces a resource which levels up LOREDs, they will be leveled up as often as possible · Otherwise, they will only be leveled up when their safety wheels are not full or they have a negative output rate Other · Fixed Upgrades which unlock LOREDs from the main Stage areas being counted in the Upgrade Trees · Fixed ~10x Output b… | — | |
| Community | MacOS now supported! LORED on Steam is now available for macOS 13.0 or higher! | — | |
| Game update | 0.3.3 - 0.3.4 0.3.3 · Fixed the Stage buttons not appearing for people with old saves until a reboot · Fixed the check buttons for the bonuses to LOREDs in each Stage from Achievements not updating when collecting all Achievements for a Stage · Fixed (maybe) tooltip positioning bug which flips it up and down under certain conditions · Fixed "An input rate is negative" autobuyer condition not working · Electr… | — | |
| Game update | 0.3.2 - Some lil fixes! 0.3.1 · Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 · Fixed Cells not incrementing · Fixed running out of Tea early. Arvandus will not perform his second job until Tom is purchased · Achievements earned during an Arcade Run will not be reset when exiting the run · The Stage buttons should be visible even for those of yo… | 24997549 | |
| Game update | 0.3.2 - Some lil fixes! 0.3.1 · Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 · Fixed Cells not incrementing · Fixed running out of Tea early. Arvandus will not perform his second job until Tom is purchased · Achievements earned during an Arcade Run will not be reset when exiting the run · The Stage buttons should be visible even for those of yo… | — | |
| Major update | LORED Stage 3 Achievements · Added the Achievements Window where you can find Achievements and Generators · There are 10 Achievements per Stage · Achievements are retroactive! LORED Workshop The Workshop is live! After subscribing to a mod on Workshop, you have to enable it on your save in-game. If you are interested in creating mods, refer to the post on mods in the general discussions for information. In s… | 24952982 | |
| Announcement | Stage 3 Release Date! Version 0.3.0 will introduce Stage 3 . Stage 3 will have: · Achievements · Each Stage has its own Achievements which impact the attributes of LOREDs in various ways. · Each completed Achievement increases the effect of that bonus exponentially! · Completing all of the Achievements in a Stage will grant the LOREDs in that Stage all of the bonuses from the Achievements in the other Stages. · Work… | — | |
| Game update | 0.2.47 - Lucky Crit redesign Note: Joypad temporarily disabled due to Godot Engine update Changes · Achievements have been added into the game, but they are disabled until Stage 3 releases · Removed Crit Chance, Crit Multiplier, and Crit Rolls Difficulty options, as well as attribute lerping · Will no longer create daily or weekly backups, that was a lil overkill. You may safely delete those · Fixed the Crit Rolls Upgrade… | — | |
| Game update | 0.2.45 & 0.2.46 0.2.45 Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed backup saves not being created Fixed the incorrect attribute being displayed for Crit Multiplier in the LORED widget 0.2.46 Fixed settings.cfg not saving Fixed… | — | |
| Game update | 0.2.43 - LORED Workshop incoming! Godot Mod Loader integrated! Integrated Godot Mod Loader ! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp f… | 23115738 | |
| Game update | 0.2.40 In preparation for Workshop support, Mod support has been gutted in this version! New save structure! When the game boots, your saves will be automatically migrated into organized folders within: .../godot/app_userdata/LORED/saves Nerfed Coursing and Jonesin Fixed the bug where LOREDs will start working even if you have fewer resources than they will consume for that job Removed the 1% minimum… | — | |
| Game update | 0.2.39 Added ugly tooltips for all settings! Changes · Safety Wheels only update when a LORED begins a Job and when exiting the working state · LOREDs can only be autobought once per Job · Buffed the dickens out of every Parasitic Upgrade · Offline earnings enabled for Many Masks · If Crit Chance is greater than 0%, then when rolling for crits, 1% is the minimum chance LOREDs will roll with Jonesin Up… | — | |
| Game update | 0.2.38 - Can toggle the ability to drink Juice and Rage Juice per LORED 0.2.37 - Fixed offline earnings 0.2.38 - Added LORED Widget Panel options for disallowing the drinking of Juice and Rage Juice per LORED - Brought back the 10 purchase limit of autobuyers. Sometimes they buy too many levels at once, resulting in a softlockish situation. Oopsie poopsie lemon scoopsie. - Juice and Rage Juice minimum target amounts reduced from 60 to 10 | — | |
| Game update | 0.2.36 - HUGE changes to rate calculations NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today) Currency rates · Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before. · Rates during Many Masks will now be displayed. (Offlin… | — | |
| Game update | 0.2.35 LOREDs can no longer drink Rage Juice immediately after producing it. Fixed an issue with the Malignant Upgrades autobuyer purchasing aw <3, resulting in 8 Malignancy. The autobuyer will wait until Malignancy is above 25 or 100, i forget, whatever. it's something like that. u think i could be bothered to check? not with this economy | — | |
| Game update | 0.2.34 Fixes · An inaccessible Stage 3 mechanic crashing the game for 1 (or 2) users (but probably more) · The setting to hide ETA labels not loading · Upgrade tooltips not displaying when they were maxed out but still pending prestige | — | |
| Game update | 0.2.33 Additions · Setting to hide ETA labels (doesn't save yet teehee oops) Changes · Stage 1 or 2 Upgrades which applied crit rolls to *all LOREDs* were restricted to Stage 1 or 2 Fixes · Locked Upgrades not showing the "Unknown Upgrade" tooltips · Thingies being unable to produce any Will on Hard difficulty · LORED crit stats in the widget sometimes reading "nan%" · Chips collected and Coin collect… | — | |
| Game update | 0.2.32 Fixes · Fix "Begin with LORED autobuyers" not working (maybe) · Fix the Job viewer's visibility not being tied to the **Wat da hell going on** Upgrade · Fix LORED Output seeming to randomly increase by huge margins · Fix the x0 bug (hopefully!) · If you have LOREDs producing 0 resources, please lemme know! · If this happens, it will add some print statements to your logs folder. If you could pa… | 21935696 | |
| Game update | 0.2.31 0.2.31 A lot changed under the hood! I'm expecting this update to introduce bugs. Note! There seems to be a bug late in Stage 2 which results in LOREDs having x0 Output. If you notice this, please help fix it! It's very difficult to pinpoint and to replicate. Thanks for your patience · Additions · Add official support for the worst difficulty mode · Fixes · Fix LORED nodes remaining visible whe… | 21907151 | |
| Game update | 0.2.29 - Add better validation for mod list - Fix Moneymaker and similar Upgrades for the 100th time, for all time - Fix Thingy offline XP gain being based on a random roll within their duration range - Fix mod window refresh button creating duplicate mod nodes - (For modders) A handful of crap 0.2.27 wouldn't launch 0.2.28 had debug mode still enabled | 20519791 | |
| Game update | 0.2.26 - Thingies now gain XP while offline! Thingies now gain XP while offline! Fix Limit Break Arcade Run being extremely slow Fix LORED autobuyers being unlocked immediately after getting the LORED Autobuyer Upgrade - This will only affect new saves Fix Upgrades saving & loading their visibility (it don't ought to have been done doon dat) | 19977719 | |
| Game update | 0.2.25 (For modders) Fix both new data fields from 0.2.24 | 19971641 | |
| Game update | 0.2.24 (For modders) Add "Never Hide Prestige Button" field for UpgradeTree (For modders) Upgrade data: `Not Revealed When Locked` added. - Use this to make Upgrades invisible when their requirements are not met (For modders) Upgrade data: `Hide When Locked` -> `Hide Details When Locked` - Update your Upgrade JSONs! Fix some number text displaying every digit after 10 quadrillion (For modders) Fix Req… | 19964837 | |
| Game update | 0.2.23 (For modders) Add better support for custom Upgrades | 19951046 | |
| Game update | 0.2.22 Entering Windowed will no longer reset UI Scale Fix accidental deletion of helpful information in the Prestige Dialog Fix Parasitic Upgrades not being reset when entering Arcade Runs - This will solve the bug of not being able to ever afford `How is this an RPG anyway?` in Many Masks When purchasing Upgrades while holding Ctrl, fix spending resources up to as much as you can afford even if you… | 19948528 | |
| Game update | 0.2.21 Add option to disable the save toast Add mod reordering Standard Notation expanded to e330 - At very high numbers, Standard Notation takes up too much space. Standard Notation will not be supported beyond e330. Axman13 - Crit Chance gained from Adantages now has diminishing effect after 100% Once Many Masks is complete, LORED autobuyers can purchase more than 10 levels at once Improved performa… | 19943981 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.