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LOREDNews0.3.13 - Fixed mod hooks
Game update

0.3.13 - Fixed mod hooks

LORED · published 14 Sep 2026, 05:53 UTC

All newsPlayers around this dateRead on Steam
  • Removed the cost for tumeric (Radiative autobuyer)
  • Fixed mod hooks
  • Fixed new Upgrades remaining purchased when loading an older save which didn't have the Upgrade in its save data
  • Fixed a few quirks with the 0.3.12's window size and position fix


Hooking the LORED and Upgrade classes were not possible after 0.3.12. After a gruesome, sloggy, bungled shit-show, it's once again possible.

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Other announcements

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Game update10 Sep 20260.3.12Added a setting to save the sleep state of LOREDs (in the Save tab). Sleeping LOREDs will not produce offline earnings if this setting is checked! · Removed the Calibrate Your Enthusiasm Upgrade · GodotModLoader creates mod-hooks.zip in your install folder for certain mods. When the game updates, this zip can cause a crash. Now, if a version difference is detected, mod_hooks.zip will be automat…Game update3 Sep 20260.3.10Adjusted the default autobuyer settings of all LOREDs · If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" · The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes · Added a second job for Ted (Tetrachloride) to prevent softlock · Increased the limit on how many Currencies you can watc…Game update1 Sep 20260.3.9 - CPU fallback for the Soul GridAdded a CPU fallback for the Soul Grid! · If the GPU-based route fails to initialize on your system, it will automatically initialize the CPU route · In this mode, your cycle ticks cannot be lower than 60, but you will still gain a proper amount of Soul Embers · This should allow even computers of antiquity to run the Soul Grid Also, fixed Chamomile and Medium Roast for the 3rd time for the fin…