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LOREDNews0.2.31
Game update

0.2.31

LORED · published 12 Feb 2026, 18:45 UTC · build 21907151

All newsPlayers around this dateRead on Steam

0.2.31

A lot changed under the hood! I'm expecting this update to introduce bugs.

Note! There seems to be a bug late in Stage 2 which results in LOREDs having x0 Output. If you notice this, please help fix it! It's very difficult to pinpoint and to replicate. Thanks for your patience

  • Additions

    • Add official support for the worst difficulty mode

  • Fixes

    • Fix LORED nodes remaining visible when starting Arcade Runs

    • Fix clicks outside of the Upgrade window not closing it even when the pin toggle is off

    • Fix Thingies not being affected by difficulty settings

  • Changes

    • A "Folder" prefab has been created and implemented in most places in the game where a folder-like drop-down situation exists

    • Can no longer purchase out of order and be unable to afford LOREDs post-Metastasis

    • Negative rates are red, or yellow if parent safety wheels are full. Wow. Incredible.

    • Start of the game changed slightly to reflect the new way that LORED-unlocking Upgrades are displayed

    • Aw ❤️ grants free level 1 Coal *and* Stone, and is now a required Upgrade

    • Split the Jobs and Safety tooltips. (You can now see Carl's jobs.)

  • Removals

    • Remove Echo Arcade Run

  • Many Masks Arcade Run (spoilers!)

    • The job to produce Joules is no longer locked behind the Joules LORED. (Growth may be produced indefinitely as soon as the Growth LORED is unlocked.)

    • LOREDs will now take into account the time required to produce resources (while the goals are not randomized). The system for determining this uses the base durations of LOREDs' Jobs. Producing Malignancy naturally takes the longest, and Coal takes the shortest.

    • The cheapest purchase based on the time required to buy is displayed in the HUD

More from LORED

Other announcements

All news
Game update14 Sep 20260.3.13 - Fixed mod hooksRemoved the cost for tumeric (Radiative autobuyer) · Fixed mod hooks · Fixed new Upgrades remaining purchased when loading an older save which didn't have the Upgrade in its save data · Fixed a few quirks with the 0.3.12's window size and position fix Hooking the LORED and Upgrade classes were not possible after 0.3.12. After a gruesome, sloggy, bungled shit-show, it's once again possible.Game update10 Sep 20260.3.12Added a setting to save the sleep state of LOREDs (in the Save tab). Sleeping LOREDs will not produce offline earnings if this setting is checked! · Removed the Calibrate Your Enthusiasm Upgrade · GodotModLoader creates mod-hooks.zip in your install folder for certain mods. When the game updates, this zip can cause a crash. Now, if a version difference is detected, mod_hooks.zip will be automat…Game update3 Sep 20260.3.10Adjusted the default autobuyer settings of all LOREDs · If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" · The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes · Added a second job for Ted (Tetrachloride) to prevent softlock · Increased the limit on how many Currencies you can watc…