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LOREDNews0.2.36 - HUGE changes to rate calculations
Game update

0.2.36 - HUGE changes to rate calculations

LORED · published 30 Mar 2026, 17:41 UTC

All newsPlayers around this dateRead on Steam

NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today)

Currency rates

  • Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before.
  • Rates during Many Masks will now be displayed. (Offline earnings are still disabled)
  • Thingies still log their rates using the old method. They have very low randomness, so the old method suffices for them.


Changes

  • The soft cap on Endojuicosis is applied harder
  • Escape key closes the LORED Widget panel
  • Crits affect drinking and brewing Juice and Rage Juice
  • Base Enraged duration increased from 6 to 12 sec
  • Juice Pot Upgrade autobuyer price reduced from e35 Malignancy to e30
  • Price reduced by 10x and 100x for the final two Malignant Upgrades
  • For the Windows build, now using D3D12 instead of Vulkan
  • New icon for Ad Bonus
  • Increased price increase of Crush (Thingy Garden)
  • Increased price increase and level cap of Vats (Juice Pot)


Fixes

  • Parasitic Upgrades which boosted Stage 1 LOREDs based on Cells weren't doing anything, idk when they broke
  • Enraged buff was permanent once applied
  • Holding Ctrl to bulk-purchase finally works as expected
  • The remaining Parasitic Upgrades were locked (broken in 0.2.31)
  • Commune's max Juice bonus wasn't increasing
  • Every card in the hand flickered as new cards were drawn


Removals

  • Removed Contingency (Juice Pot) (this made it so crits don't consume Juice)
  • Removed the autobuyer purchase limit of 10 (it was already removed when Many Masks was completed, but that wasn't displayed anywhere)
  • Removed juice_drink_amount. Juice LOREDs will always consume 1 Juice from their tummies to become Juiced, and 1 Juice from the pool to add to their tummies

Also:
The LORED "brain" has been refactored. There is no difference in gameplay, but the code is cleaner. The way that LOREDs move from inert to asleep to searching for jobs to working jobs has all been cleaned up. This makes debugging easier.

More from LORED

Other announcements

All news
Game update14 Sep 20260.3.13 - Fixed mod hooksRemoved the cost for tumeric (Radiative autobuyer) · Fixed mod hooks · Fixed new Upgrades remaining purchased when loading an older save which didn't have the Upgrade in its save data · Fixed a few quirks with the 0.3.12's window size and position fix Hooking the LORED and Upgrade classes were not possible after 0.3.12. After a gruesome, sloggy, bungled shit-show, it's once again possible.Game update10 Sep 20260.3.12Added a setting to save the sleep state of LOREDs (in the Save tab). Sleeping LOREDs will not produce offline earnings if this setting is checked! · Removed the Calibrate Your Enthusiasm Upgrade · GodotModLoader creates mod-hooks.zip in your install folder for certain mods. When the game updates, this zip can cause a crash. Now, if a version difference is detected, mod_hooks.zip will be automat…Game update3 Sep 20260.3.10Adjusted the default autobuyer settings of all LOREDs · If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" · The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes · Added a second job for Ted (Tetrachloride) to prevent softlock · Increased the limit on how many Currencies you can watc…