Game Quest Playtest
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.02 FINALLY FIXED THE PLAYER CHARACTER RUNNING ANIMATION. OMFG! omfg, I finally fixed the player animation - it's been the white whale of this game, I got it close to working a few months ago - but because it wasn't consistent, it looked worse than just the constant running forward animation, so I didn't push it live There's a new(ish) function for unreal engine that warps orientation of animation blends, which means I don't have to make the missing animati… | 24887280 | |
| 0.001.8 Refactored seating, allowing 1000 royalty and 1000 spectators This will most likely crash or slow your PC down significantly if you have a lot of games Putting this on playtest so you can play around with it, between waves you can currently fly, so you can get to the top of the rafters. Optimisation round next! | 23416453 | |
| 0.001.7 Downloading logos before level load, Updated game data on demo Logos now download before the level loads in, before this change it somehow just download everything all at once when the level loaded, which was not stable for large lists - caused frequent crashes. I have noticed that it is currently quite slow to download logos, this only occurs the first time downloading though, logos are downloaded directly to your PC from Steam; there's no server interact… | 23386203 | |
| 0.001.3 AMD FSR Just setup AMD FSR, only shows up in the settings if you don't have a relatively new nvidia card (if your nvidia card doesn't support DLSS, then you can still try FSR). I'm about to try it on my Steam Deck.. Once again, let me know if you find bugs! | — | |
| Maintenance patch: AV0.001 (After Viral) I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a couple of quick and easy features. · DLCs now spawn on first load, not after first death · Allies are now immune to friendly fire · D… | 23143961 | |
| Hotfix: The Ninja was not being a Ninja He's now back to Ninja'ing | — | |
| Halloween update! Added a Graveyard! Graveyard shows the enemies you have killed in the current run, as ghosts (it will be used for other things in the future) Also, trigger to start next wave is now a choice of 3 powerups (same as when restarting, but the powerups now stack per wave) Plans to create around 10 unique powerups that will show up randomly as the three to choose from. Coming up in the next update: Using the most unpla… | 20608430 | |
| Enemy and Player healthbars now show damage inflicted properly - Shows red section to the right of the bar for half a second before going away - Also adjusted hats so they don't overlap each other - Fixed a bug where sometimes you die and it still showed some health left | 20190985 | |
| Games with 'Build' or 'Craft' within it's tags now turn into a Turret builder! - Turret guy will run to a random spectator, destroy a bunch, then start building a turret - Turret does damage in a line and is unblockable - I've also increased the pushback distance of enemies when hit by a keyboard power attack or a turret shell (they are immune to the damage though) - *KNOWN BUG* Sometimes when using the mouse power attack, it stuns enemies until they get hit (bug or featu… | 20173771 | |
| Greatly improved Ally hit rate I noticed allies were having trouble making contact with the enemy, I've moved the hitbox to make it a bit easier for them. Watch them pwn your pesky unplayed games, as your most played allies should! Allies no longer block the character, you can now move through them, similar to spectators. | 20160147 | |
| On-Screen Control Hints! Yay! now you know what buttons to press, and when to press them :) You guys should really try the slow-time mode. | 20156271 | |
| Players with low number of games can now vs the boss early - if a player only has one royalty left, then the boss will spawn from that royal immediately (royals are converted to enemies if the enemy pool runs out) - mouse is unlocked immediately if they never unlocked it when the boss spawns - a message will show on the win screen letting the player know their boss spawned early - Win screen now shows minutes and seconds, instead of just minutes | 20153297 | |
| Fixed third person mouse crosshair, and other mouse related bugs - When firing arrows without aiming, the crosshair now aligns correctly - Adjusted arrow firing location to be slightly higher, so players can see the enemy more clearly - Fixed bug with mouse powerup attack, it now depletes the power bar properly - Added Area Of Effect damage when powered-up arrow explodes - Added more homing acceleration, so power arrows lock on to targets tighter - Adjusted… | 20152125 | |
| Stealth and Horror games now go into Ninja mode when hit They go invisible until they prepare their next hit. I really feel sorry for the people who have a lot of Horror games :| This might need a nerf, let me know. I'll keep it on Playtest for a few days. A Demonstration of this new enemy ability is here: | 20065337 | |
| Performance Hotfix The last patch halved the FPS, sorry! Fixed now, my bad. | 20063851 | |
| Top 3 Tags now show up on enemies This is in prep for unique abilities based on tags, more to come soon! p.s. I love the fact that the primary tag (selected by Steam users) for 'Getting Over It' is "Psychological Horror' | 20058769 | |
| Volume Settings! Let me know how the default levels are, but you can finally change it yourself | 19987715 | |
| Freeze time Ability! Check out your games in the middle of battle If your power meter is at halfway, you can press shift (or B / Circle for controllers) and stay in matrix mode until you attack. Because why not? it's so damn cool. Other changes: - Disabled attack while your dead so your corpse doesn't go crazy while it is Ragdolling - All explosion rubble is now removed as soon as you die, to help out lower end video cards. | 19954929 | |
| Added some unique enemy abilities - Games with a genre of Simulation now wear a Hardhat and are immune to keyboard attacks - Games with a genre of Strategy now wear a Military hat and are immune to mouse arrows - Fromsoft games now drop a Bonfire, you can heal over time by standing near it - Valve games carry a crowbar (but it doesn't do anything yet) Other changes: - Increased powerup charge rate significantly - Added voices f… | 19945931 | |
| Cel Shading makes the game look much better!major Let me know if there's much of a performance loss for lower end video cards, before I deploy on the demo build! I like the look, what do you guys think? | — | |
| Enemies are now significantly faster Also there's now announcements from the commentary box each time you restart after dying :) | 19909581 | |
| Cleared share list status - Added confirmation box when setting list to shared There were 850 of you guys who set your list public (in-game). Pretty sure most of you thought it was Steam's public settings - So I've changed the terminology to 'Shared In-Game' and the public list is now 'Shared Lists'. If you want to re-share your list, you'll have to set it again. - NOTE - If you share your list, everyone who plays Game Quest will be able to play your list and compete in y… | 19907990 | |
| Font for names now supports all languages! (Including Russian cyrillic) Now you can actually see the names in the public tab! and omg, this game seems to be popping off in Russia and Central Asia! Also fixed a bug that sometimes occurred when loading a public list, keep the bug posts coming! if you find one, best to post it in the discord as it is easier to manage than the Steam forum. Thanks for all your support! | 19885334 | |
| Changed default Screen mode to Fullscreen Windowed also, default resolution is now 1920x1080, this is to hopefully fix a bug a few people were getting - moved gfx settings to a cleaner settings section of the menu | 19882687 | |
| Enabled Shadows TODO before demo build: option for users to disable shadows. | 19844129 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026 | Sat | 18:08 | No patch notes · unannounced build | 25274104 | public | 1 | — |