Game Quest Playtest
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.001.7 Downloading logos before level load, Updated game data on demo Logos now download before the level loads in, before this change it somehow just download everything all at once when the level loaded, which was not stable for large lists - caused frequent crashes. I have noticed that it is currently quite slow to download logos, this only occurs the first time downloading though, logos are downloaded directly to your PC from Steam; there's no server interact… | 23386203 | |
| Game update | 0.001.3 AMD FSR Just setup AMD FSR, only shows up in the settings if you don't have a relatively new nvidia card (if your nvidia card doesn't support DLSS, then you can still try FSR). I'm about to try it on my Steam Deck.. Once again, let me know if you find bugs! | — | |
| Game update | Maintenance patch: AV0.001 (After Viral) I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a couple of quick and easy features. · DLCs now spawn on first load, not after first death · Allies are now immune to friendly fire · D… | 23143961 | |
| Game update | Hotfix: The Ninja was not being a Ninja He's now back to Ninja'ing | — | |
| Game update | Halloween update! Added a Graveyard! Graveyard shows the enemies you have killed in the current run, as ghosts (it will be used for other things in the future) Also, trigger to start next wave is now a choice of 3 powerups (same as when restarting, but the powerups now stack per wave) Plans to create around 10 unique powerups that will show up randomly as the three to choose from. Coming up in the next update: Using the most unpla… | 20608430 | |
| In-game event | Ally Inventory is live! After you unlock your first two allies (yes unfortunately I had to reset your current unlocks) you'll see an 'Ally Inventory' button in the menu. From that point onwards, everytime you encounter an ally (and die or win the run) you will collect it in your inventory, choose two to be active. Unique ally abilities based on tags/developers/genres (similar to enemies) is up next! I'll move this bui… | 20340608 | |
| Game update | Enemy and Player healthbars now show damage inflicted properly - Shows red section to the right of the bar for half a second before going away - Also adjusted hats so they don't overlap each other - Fixed a bug where sometimes you die and it still showed some health left | 20190985 | |
| Game update | Games with 'Build' or 'Craft' within it's tags now turn into a Turret builder! - Turret guy will run to a random spectator, destroy a bunch, then start building a turret - Turret does damage in a line and is unblockable - I've also increased the pushback distance of enemies when hit by a keyboard power attack or a turret shell (they are immune to the damage though) - *KNOWN BUG* Sometimes when using the mouse power attack, it stuns enemies until they get hit (bug or featu… | 20173771 | |
| Game update | Greatly improved Ally hit rate I noticed allies were having trouble making contact with the enemy, I've moved the hitbox to make it a bit easier for them. Watch them pwn your pesky unplayed games, as your most played allies should! Allies no longer block the character, you can now move through them, similar to spectators. | 20160147 | |
| Game update | On-Screen Control Hints! Yay! now you know what buttons to press, and when to press them :) You guys should really try the slow-time mode. | 20156271 | |
| Game update | Players with low number of games can now vs the boss early - if a player only has one royalty left, then the boss will spawn from that royal immediately (royals are converted to enemies if the enemy pool runs out) - mouse is unlocked immediately if they never unlocked it when the boss spawns - a message will show on the win screen letting the player know their boss spawned early - Win screen now shows minutes and seconds, instead of just minutes | 20153297 | |
| Game update | Fixed third person mouse crosshair, and other mouse related bugs - When firing arrows without aiming, the crosshair now aligns correctly - Adjusted arrow firing location to be slightly higher, so players can see the enemy more clearly - Fixed bug with mouse powerup attack, it now depletes the power bar properly - Added Area Of Effect damage when powered-up arrow explodes - Added more homing acceleration, so power arrows lock on to targets tighter - Adjusted… | 20152125 | |
| Game update | Stealth and Horror games now go into Ninja mode when hit They go invisible until they prepare their next hit. I really feel sorry for the people who have a lot of Horror games :| This might need a nerf, let me know. I'll keep it on Playtest for a few days. A Demonstration of this new enemy ability is here: | 20065337 | |
| Game update | Performance Hotfix The last patch halved the FPS, sorry! Fixed now, my bad. | 20063851 | |
| Game update | Top 3 Tags now show up on enemies This is in prep for unique abilities based on tags, more to come soon! p.s. I love the fact that the primary tag (selected by Steam users) for 'Getting Over It' is "Psychological Horror' | 20058769 | |
| Game update | Volume Settings! Let me know how the default levels are, but you can finally change it yourself | 19987715 | |
| Game update | Freeze time Ability! Check out your games in the middle of battle If your power meter is at halfway, you can press shift (or B / Circle for controllers) and stay in matrix mode until you attack. Because why not? it's so damn cool. Other changes: - Disabled attack while your dead so your corpse doesn't go crazy while it is Ragdolling - All explosion rubble is now removed as soon as you die, to help out lower end video cards. | 19954929 | |
| Game update | Added some unique enemy abilities - Games with a genre of Simulation now wear a Hardhat and are immune to keyboard attacks - Games with a genre of Strategy now wear a Military hat and are immune to mouse arrows - Fromsoft games now drop a Bonfire, you can heal over time by standing near it - Valve games carry a crowbar (but it doesn't do anything yet) Other changes: - Increased powerup charge rate significantly - Added voices f… | 19945931 | |
| Major update | Cel Shading makes the game look much better! Let me know if there's much of a performance loss for lower end video cards, before I deploy on the demo build! I like the look, what do you guys think? | — | |
| Game update | Enemies are now significantly faster Also there's now announcements from the commentary box each time you restart after dying :) | 19909581 | |
| Game update | Cleared share list status - Added confirmation box when setting list to shared There were 850 of you guys who set your list public (in-game). Pretty sure most of you thought it was Steam's public settings - So I've changed the terminology to 'Shared In-Game' and the public list is now 'Shared Lists'. If you want to re-share your list, you'll have to set it again. - NOTE - If you share your list, everyone who plays Game Quest will be able to play your list and compete in y… | 19907990 | |
| Game update | Font for names now supports all languages! (Including Russian cyrillic) Now you can actually see the names in the public tab! and omg, this game seems to be popping off in Russia and Central Asia! Also fixed a bug that sometimes occurred when loading a public list, keep the bug posts coming! if you find one, best to post it in the discord as it is easier to manage than the Steam forum. Thanks for all your support! | 19885334 | |
| Game update | Changed default Screen mode to Fullscreen Windowed also, default resolution is now 1920x1080, this is to hopefully fix a bug a few people were getting - moved gfx settings to a cleaner settings section of the menu | 19882687 | |
| Game update | Enabled Shadows TODO before demo build: option for users to disable shadows. | 19844129 | |
| Game update | New Player Character! By popular demand, the hipster manbun soy latte guy with fancy shoes is no longer around. Enter, cubehead guy with a hoodie! | 19843535 | |
| Game update | Ragdoll Physics on death! yay! and after you see yourself flying into the sky, you get a nice zoomup of the game that killed out - it needs a bit more work, but it still looks cool | 19814461 | |
| Game update | Controller Glyphs display in realtime! - Glyph icons in the HUD and Menu swap to playstation/xbox/other controller types and back to KBM whenever a key is pressed on the specified device - Removed collision sounds when hitting spectators | 19803640 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.