Game Quest Playtest · build 24887280 · published
omfg, I finally fixed the player animation - it's been the white whale of this game, I got it close to working a few months ago - but because it wasn't consistent, it looked worse than just the constant running forward animation, so I didn't push it live
There's a new(ish) function for unreal engine that warps orientation of animation blends, which means I don't have to make the missing animation degrees myself, it just blends magically. Took a long while trying to get it working with metahumans though.
Let me know what you guys think!
Yay! No more ice skating!