Game Quest Playtest · published · build 23143961
I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a couple of quick and easy features.
DLCs now spawn on first load, not after first death
Allies are now immune to friendly fire
Death screen will now always display, statistics will load in and enable retry button when ready (with loading indicator, this is to prevent crashes when server is under heavy load)
Server data is now only fetched when loading the game (does not re-fetch on every retry)
Added 'Delete Account Data and Quit' button (for privacy policy reasons, also handy when testing)
Refactored a ton of code, all server requests should be faster