Passant: A Chess Roguelike
Playing now
3+2 vs. yesterday
0.8%of peak
All-time peak
368Aug 2025
Playing now
3+2 vs. yesterday
All-time peak
368Aug 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v1.19 Apologies for the long gap between patches - It's mostly bug fixes and laying the groundwork for future patches. · Made the game work for 4:3 resolutions · If the player gets stalemated, but they have coins, it no longer counts as a stalemate and the coins are highlighted to show the player they can be used · If the player gets checkmated, but they can remove checkmate with a coin, then it no l… | 20131421 | |
| Game update | Hotfix for menu Issue Pushed a quick hotfix for a menu bug - Where if you encountered an error starting a game you couldn't then load an existing or start a new game. | 19799540 | |
| Game update | Patch 1.18 The Camel piece has a new model to make it more distinct from a knight · Undeserved Modifiers now triggers off of 2 for 1 spawns · No Slot Empty now works with Undeserved Modifiers · Rocks are no longer included in the list of pieces that can be revived by the revive square · Rocks dying no longer trigger the medic badge · Rocks dying no longer changes your current score (you could win rounds w… | 19799103 | |
| Game update | Patch 1.17 The pieces shown on the stats pages now have the correct secondary colour · Poison had a bug where a unit would die to poison even if you had taken them the turn before. Which wouldn't be an issue unless you undo that move... · Optimised the AI some more. When moves take longer than 4 seconds for the AI, the depth of the search decreases. It should only do this in endless mode really when there… | 19772926 | |
| Game update | Patch 1.16 Just a small one with some QOL changes and bug fixes. The next patch or two should be a bit bigger unless any new bugs come up. · Reflecting bishops didn't die with the atomic badge active, if they made a reflecting take (they now do) · Units that usually originate from badges (such as the vampire), but are not attached to a badge (i.e. they were cloned by another badge), now correctly show tha… | 19743769 | |
| Game update | Patch 1.15 - Hotfix for Steamdecks The previous patch enabled a screenreader that should only have activated if you use a screenreader - On steamdeck this activated regarless of whether you use one or not. I've now fixed this. | 19704225 | |
| Game update | Patch 1.14 Added an animation speed option which has the options 1x, 2x and 3x. If you find any bugs with this let me know. This is just badge activations, movement, unit spawns and buying and selling things. · Reduced the size of the man to be no bigger than a knight or bishop (but bigger than it originally was) · Added compatibility with screen readers. I'm looking for feedback here as I know it isn't p… | 19703598 | |
| Game update | Patch 1.12 Poison and necromancy chess when used together, made the AI do weird things. It now does not do this. · Fixed a bug that happened when your plague doctor is stolen in necromancy chess · Some checkmates did not show as a checkmate if you had a duck. I've made duck moves in check only show if you have check, not if you have checkmate that can be removed by moving the duck and then another piece.… | 19672846 | |
| Game update | Patch 1.12 Hopefully this is the last daily patch and the next one will be more QOL features :) · Improved chess arrows so that circles always appear beneath arrows · Removed the cream secondary colour, replacing it with cyan · Added secondary colours for enemy pieces in the settings menu - This looks much better than changing your own · Fixed the Winning Bet badge so it only triggers for pieces at the sa… | 19658408 | |
| Game update | Patch 1.11 The four kings badge can't be purchased unless you have 2 free squares on your setup board · The zombie rook badge no longer activates when you castle · locked badges can no longer be sold in a match · When poison is added to a square a piece is already occupying, they are now correctly poisoned · The "Shelf Life" challenge cannot remove a "No King" badge if there's no space for the king · The… | 19641501 | |
| Game update | Patch 1.10 I do intend to stop doing daily patches now I believe most of the bugs have been ironed out. I'll be working on improving visibility and some more QOL features next in hopefully a bigger patch, unless some smaller issues are found first. · Hunters mark now returns $2 per marked piece taken · Fixed an issue where undoing a move to a square created by "Lazy Present" did not return the piece to th… | 19631586 | |
| Game update | Patch 1.09 Empress moved to 8 value · fire pawns promoting via a take, now correctly promote before taking · Some extra fixes to stop invisible pieces appearing (especially slippy and unstable pieces) + other weird behaviour · undeserved modifiers now works with reinforcements · Mine now will not trigger multiple times if the move is undone | 19622368 | |
| Game update | Patch 1.08 Rocks, in the scenario where they're placed on your setup board, can no longer be upgraded to an amazon... · The 4th scenario, now places rocks in the coins section correctly · Added the correct game icon (instead of the unity icon) · Changed the princess to 7 value and dragon bishop to 6 value · Chess arrows are now enabled by default. Press right click (or b on controllers) to place a circle,… | 19616547 | |
| Game update | Patch 1.07 Fixed the medic badge, so if any pieces are taken at game start (2 for 1) the game doesn't break · Allowed the enemy king to be directly taken when you're in check if it's possible to do so · Camels can no longer spawn on the second rank with the chef setup · Fixed a bug where exiting a match while the archduke or zombie animation was playing would lead to an immediate victory · moving the duck… | 19601461 | |
| Game update | Patch 1.06 Added a popup for en passant. So players unfamiliar with en passant hopefully realise the game didn't break... · Fixed "Undeserved Modifiers" so it works with badges that spawn pieces at round start · Made the zombie knight and zombie rook badges work with knight men and rook men · Made the zombie pawn badge work with the unlockable pawns · Changed the ice badge unlock condition to freezing 120… | 19588398 | |
| Game update | Patch 1.05 Fixed an issue where "Trap Card" gave broken pieces · Fixed an issue where if you managed to get a non pawn/man piece to the second rank of your setupboard with the second challenge mode, then the game can still load from save · Added a number of protections against corrupted save files · Fixed the longbowman tooltip diagram · Made sellable rocks sellable when you have exact change | 19577542 | |
| Game update | Patch 1.04 Fixed a bug where opening the stats page increased your progress towards unlocking some badges. · Added a check on game start, so if your achievements didn't go through, the code will be re-run. · Increased the score target you need to hit if you own a cannon, or if you have the atomic badge. · Improved the AI for push chess. Previously the AI (if it saw you had checkmate by push in a few turns… | 19571228 | |
| Game update | Patch v1.03 Ducks can no longer slip · Ducks are excluded from badges that randomly upgrade (they can still be upgraded if forced to, for example the "Right Place" badge or the upgrade square) · Knight men and rook men now promote the same way as regular knights or rooks (if you have a badge that allows those promotions) · The line showing the dragon kings position on the setup board no longer shows when h… | 19564976 | |
| Game update | Passant Patch 1.02 Potential bug fix for memory issue with some Linux devices. If you have this issue please let me know on Discord as it's proving difficult to bugfix. · "Line goes up" now has a limit of $10 · "Fisher Random" no longer causes issues if there are more than 16 opposing pieces · "Midas touch" can now only target non-gold pieces · The "Rocktopus" rocks are now less bass-y (thanks RTGame) · Other mis… | 19559912 | |
| Game update | Passant Hotfix 1.01 Thanks to all who have bought the game so far! Here's the first patch to fix day 1 issues. - Fixed an issue where the tutorial select screen didn't work on ultra wide monitors - Made it so choosing no tutorial at the start of the game no longer shows the mini tutorials in the shop and stage select - Added explicit garabage collection calls when the board is cleared due to a potential memory iss… | 19555991 | |
| Steam news | Passant is out now! I really hope you enjoy the game, I've worked hard to make the game as good as it can be and I hope you see that too. If you do enjoy the game please remember to leave a review as it really helps the game reach a wider audience. What's new? The game expands on the demo with the following: · Stages 4 & 5 · Endless Mode · 8 different setups · 8 different scenarios (setups with unique rules or con… | — | |
| Announcement | Passant is launching in 4 days! Just a quick update that Passant is launching on August 11th (in 4 days)! I'll tease more content over on Discord, but I just want to highlight some of the most recent changes to the game which addresses a lot of the feedback I was getting from the demo. First of all, here's a sneak peak of the beginning of the new trailer which shows some new badges and effects: Beginner Mode and AI Improvemen… | — | |
| Major update | Demo Updates and Steam Next Fest It’s been a while since I’ve posted an update here, but for the last 4 months since the demo launched I’ve been consistently patching it with bug-fixes and content updates. More detailed patch notes are usually posted on Discord, but I want to take some time to point out the high level changes. I also want to mention that the game will be part of June's next fest and will be launching shortly a… | — | |
| Game update | Demo Update 15/02/2025 Firstly, I want to say thank you to everyone that has been playing the game and also to everyone reporting bugs on the discord channel, it's really helping to improve the game. With that said here are the patch notes for the most recent update to the demo. There are smaller patches I've released to fix game breaking bugs (which I've not been posting about here but have posted on Discord), but s… | — | |
| Game update | Demo Patch 31/01/2025 First of all I'd like to say a sincere thank you to everyone that has played the game so far, and everyone who's reported bugs. It really helps me improve the quality of the game. I'll continue to update the demo with bug fixes and will likely do a bit of a content refresh/ update for steam next fest, so stay tuned! Known issues: · 1 turn checkmates with buffalo and camels · AI issues recognisi… | — | |
| Major update | The demo is now live! Hi All, The demo for Passant is now live! The demo is a shorter experience, with fewer difficulty modes and fewer starting setups, but it should give a good impression of what the final game will be! I've included all the badges (game modifiers) that I've made currently, which is around 60, but I plan to have 100+ in the final game. Please let me know what you think over on the Discord , I'm al… | — | |
| In-game event | Game Update #2 Hi All! The demo for Passant will be launching on steam on January 28th! The demo is now in the final testing phase. I've created a final version of the demo but I just want to get some playtesters to run through it and find any bugs, before releasing it to the world on steam. If you do want to play right now - you can join the discord and download the current version of the demo from the "Upda… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.