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Passant: A Chess RoguelikeNewsPatch v1.19
Game update

Patch v1.19

Passant: A Chess Roguelike · published 25 Sep 2025, 20:15 UTC · build 20131421

All newsPlayers around this dateRead on Steam

Apologies for the long gap between patches - It's mostly bug fixes and laying the groundwork for future patches.

  • Made the game work for 4:3 resolutions
  • If the player gets stalemated, but they have coins, it no longer counts as a stalemate and the coins are highlighted to show the player they can be used
  • If the player gets checkmated, but they can remove checkmate with a coin, then it no longer counts as a checkmate and highlights the coin/s that can be used
  • When a badge that in some way gives a piece a modifier is hovered, the explanation of the modifier is shown in the piece description box so the player can see what the effect does before purchase
  • The AI now understands (and doesn't break the rules) if there's more than 1 courtesan on the board
  • The AI now understands how their courtesan works (if they manage to get one via necromancy chess)
  • You can now give yourself more than one courtesan badge in custom matches or setups
  • the upgrade in the shop that converts a piece to a special piece, now only affects pieces without a positive modifier (it previously only had a greater chance but wasn't guaranteed to target non-special pieces)
  • Boss badges are now displayed to the right of the round title so the unstable boss badge description does not cover the explanation of unstable
  • The "Kill all non-king pieces" win condition now works when the opponent has more than one king, without taking them down to a single king
  • Added a version number to the main menu
  • The victory screen for scenarios, now says the correct scenario (previously this was off by 1 due to an indexing issue)
  • Scenario 2 did not correctly set the egg badges to $10 at game start (it now does)
  • Fixed a bug where you were given an incorrect move to remove check with a courtesan, if the piece causing check is a dragon king
  • The en-passant square is now reset when using a coin. There was a small bug where the enemy could accidentally en-passant themselves...
  • Fixed an issue where ice badges wouldn't appear in the shop with the ice coin badge (may have led to other issues with other badges not showing)
  • Fixed an issue with the pawn model's normals
  • If it's your first time starting the game, the default color of your pieces will be blue and your opponent's red. This can be changed in the settings, but I think this is clearer as a default.
More from Passant: A Chess Roguelike

Other announcements

All news
Game update12 Mar 2026Patch 1.1.3Quick hotfix for a couple of issues with patch 1.1 · Controllers can now correctly navigate between curses · Controllers now correctly show the selected item when transitioning to the skip round rewards screen for the first time · The Go Long Dad badge no longer produces errors (a reference used by this badge was broken and is now fixed)Major update11 Mar 2026Patch 1.1Hi All, Patch 1.1 is here! This content update adds 7 new badges, 2 new challenge modes and adds cursed bosses to endless mode. · 7 new badges · cursed bosses in endless mode · 2 new challenge modes · active challenges now show in the bottom right · Fixed a bug where capturing the opponent's last piece when that piece is standing on a "Push the button" square softlocks the game · Fixed a bug wh…Community26 Jan 2026Upcoming PatchHi all! Apologies for the radio silence on Steam. I've still been intermitently active over on discord, but for the most part real life stuff has taken up most of my time. I've been fighting wrist issues, I quit my day job, and my son was born in November last year! Which has also unfortunately meant I've had less time to work on Passant, but I've been making progress all the same. I've also be…