I do intend to stop doing daily patches now I believe most of the bugs have been ironed out. I'll be working on improving visibility and some more QOL features next in hopefully a bigger patch, unless some smaller issues are found first.
- Hunters mark now returns $2 per marked piece taken
- Fixed an issue where undoing a move to a square created by "Lazy Present" did not return the piece to their original square correctly if you had a full inventory
- Fixed an issue where undoing a move that created a new modifier square with "Square Again", did not remove the modified square created
- Increased longbowmen to 10 value
- Fixed an issue where longbowmen caused checkmate, when it wasn't one
- When a coin is picked up with controller, your cursor moves to the board immediately
- When you cancel using a coin with a controller, you don't place an arrow
- Draging an item to the recycle button using the mouse, and releasing the mouse button, will now activate the button
- The duck can move more freely when you're in check. I've tried to still allow checkmates to happen (when your king is pinned and you've been checkmated with a jumping move for example), but there is a chance you could be in a situation with the duck, where moving it reveals a new attacking piece which means there's no way to remove the checkmate... I believe this is preferable to the situation to the alternative and current situation where you can remove checkmate with the duck, but the game doesn't allow it.
- Upgrade boost now works with the boost upgrade in the shop
- Reflecting bishops no longer add the cell they were standing on to the list of cells they can attack (which sometimes gave the player a checkmate when it wasn't one)