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Passant: A Chess RoguelikeNewsPatch 1.10
Game update

Patch 1.10

Passant: A Chess Roguelike · published 17 Aug 2025, 21:10 UTC · build 19631586

All newsPlayers around this dateRead on Steam

I do intend to stop doing daily patches now I believe most of the bugs have been ironed out. I'll be working on improving visibility and some more QOL features next in hopefully a bigger patch, unless some smaller issues are found first.

  • Hunters mark now returns $2 per marked piece taken
  • Fixed an issue where undoing a move to a square created by "Lazy Present" did not return the piece to their original square correctly if you had a full inventory
  • Fixed an issue where undoing a move that created a new modifier square with "Square Again", did not remove the modified square created
  • Increased longbowmen to 10 value
  • Fixed an issue where longbowmen caused checkmate, when it wasn't one
  • When a coin is picked up with controller, your cursor moves to the board immediately
  • When you cancel using a coin with a controller, you don't place an arrow
  • Draging an item to the recycle button using the mouse, and releasing the mouse button, will now activate the button
  • The duck can move more freely when you're in check. I've tried to still allow checkmates to happen (when your king is pinned and you've been checkmated with a jumping move for example), but there is a chance you could be in a situation with the duck, where moving it reveals a new attacking piece which means there's no way to remove the checkmate... I believe this is preferable to the situation to the alternative and current situation where you can remove checkmate with the duck, but the game doesn't allow it.
  • Upgrade boost now works with the boost upgrade in the shop
  • Reflecting bishops no longer add the cell they were standing on to the list of cells they can attack (which sometimes gave the player a checkmate when it wasn't one)
More from Passant: A Chess Roguelike

Other announcements

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Game update12 Mar 2026Patch 1.1.3Quick hotfix for a couple of issues with patch 1.1 · Controllers can now correctly navigate between curses · Controllers now correctly show the selected item when transitioning to the skip round rewards screen for the first time · The Go Long Dad badge no longer produces errors (a reference used by this badge was broken and is now fixed)Major update11 Mar 2026Patch 1.1Hi All, Patch 1.1 is here! This content update adds 7 new badges, 2 new challenge modes and adds cursed bosses to endless mode. · 7 new badges · cursed bosses in endless mode · 2 new challenge modes · active challenges now show in the bottom right · Fixed a bug where capturing the opponent's last piece when that piece is standing on a "Push the button" square softlocks the game · Fixed a bug wh…Community26 Jan 2026Upcoming PatchHi all! Apologies for the radio silence on Steam. I've still been intermitently active over on discord, but for the most part real life stuff has taken up most of my time. I've been fighting wrist issues, I quit my day job, and my son was born in November last year! Which has also unfortunately meant I've had less time to work on Passant, but I've been making progress all the same. I've also be…