Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Passant: A Chess RoguelikeNewsPatch 1.14
Game update

Patch 1.14

Passant: A Chess Roguelike · published 22 Aug 2025, 20:45 UTC · build 19703598

All newsPlayers around this dateRead on Steam
  • Added an animation speed option which has the options 1x, 2x and 3x. If you find any bugs with this let me know. This is just badge activations, movement, unit spawns and buying and selling things.
  • Reduced the size of the man to be no bigger than a knight or bishop (but bigger than it originally was)
  • Added compatibility with screen readers. I'm looking for feedback here as I know it isn't perfect. If you do have a screenreader, please let me have feedback on discord. If you don't have a screenreader, but this mode activates then please let me know as it definitely shouldn't
  • Increased the wait time for the enemy AI when using archers. Sometimes the enemy would try to move before your move was registered, leading to the AI stalling indefinitely
  • Added extra redundancy in case the AI hangs
  • Fixed a bug where rocks could be demoted and promoted (as they technically count as your pieces)
  • Fixed a bug with kings presence and go long dad, where pieces moved by go long dad did not leave the king's presence
  • Fixed a bug where pawns could move diagonally to block check when slippy chess was active, without a piece being there if there was a piece blocking the diagonal slip...
More from Passant: A Chess Roguelike

Other announcements

All news
Game update12 Mar 2026Patch 1.1.3Quick hotfix for a couple of issues with patch 1.1 · Controllers can now correctly navigate between curses · Controllers now correctly show the selected item when transitioning to the skip round rewards screen for the first time · The Go Long Dad badge no longer produces errors (a reference used by this badge was broken and is now fixed)Major update11 Mar 2026Patch 1.1Hi All, Patch 1.1 is here! This content update adds 7 new badges, 2 new challenge modes and adds cursed bosses to endless mode. · 7 new badges · cursed bosses in endless mode · 2 new challenge modes · active challenges now show in the bottom right · Fixed a bug where capturing the opponent's last piece when that piece is standing on a "Push the button" square softlocks the game · Fixed a bug wh…Community26 Jan 2026Upcoming PatchHi all! Apologies for the radio silence on Steam. I've still been intermitently active over on discord, but for the most part real life stuff has taken up most of my time. I've been fighting wrist issues, I quit my day job, and my son was born in November last year! Which has also unfortunately meant I've had less time to work on Passant, but I've been making progress all the same. I've also be…