From Earth
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Friday Update XVI Friday Update XVI is now live with the following changes: · Fixed a case where dropping items would cause infinite loop in the inventory · Fixed drop collision check using incorrect bounds · Fixed language menu not showing item and machine names correctly · Fixed using the wrong voice line in the choreographed scene for hlss_handscan description · Added 'intro_sound' option for hlss_dynamic_sou… | — | |
| Community | Friday Update XV Friday Update XV is now live with the following changes: · Fixed not being able to drop very big items. · Changed Leave Feedback button to Website button. · When you translating a sentence it will now show how much you got correct. | — | |
| Community | Friday Update XII Added Polish UI translations. · Fixed not being able to use buzzsaw if the table is up. · Added slightly more enemies to c3m6_escape on Notorious run. Big thanks to Marcin 'dragon99919' Nowowiejski for the Polish UI translations! | — | |
| Community | Hotfix for Chapter 1 Added the player's current interactive machine and item to level transition save dependencies. · Added spawn flags for the trainpods to always spawn in level transition. · Fixed major bug in c1m2_hub01 that broke the trainpod path_track continuity breaking the level transition. Big thanks to Bungo for helping to fix this bug. | — | |
| Community | Friday Update X Friday Update X is live! · Fixed problems with the player path finder. · Added locator intended paths to Chapter 3. · Added SetPath and ClearPath inputs for the hlss_locator entity. · The locator in Chapter 2 hub level now shows the intended paths to the generator and backpack map and updates the intended path after the quests are complete. · The locator in Chapter 1 hub level now shows the int… | — | |
| Community | Friday Update V Added transition dependencies for the player inventory to ensure they all get transitioned to the next map. · Added transition dependencies for the backpack, skull, and helmet and any merged items to make sure other items attached to them get transitioned to the next map. · Mind reading is now enabled by default. · Mind reading civilians, workers, and prisoners is no longer considered a hostile… | — | |
| Community | Friday Update IV A bit smaller update this time. While I have stuff written down that I haven't been able to quite solve yet, remember to post about any bugs you might encounter even if it's something that has been reported before. · Added lead behavior for doctor in hospital map to help tutorialize 'follow me' sentence. · Fixed problems with alien model LODs | — | |
| Community | Friday Update III Fixed PDA not being visible when using Low or Mediumm model quality · The patient will no longer automatically open the door to the vending machine / work bench room · You will now be able to ask patients to open the door to the vending machine / work bench room even without them being an ally · Moved and added trees into c1m1_forest in hopes of making the intended path more obvious · Improved… | — | |
| Community | Friday Update II Once again if you didn't catch it yet: From Earth is now available for download on Steam. Check it out here . Today's 0.1.7.12 update includes the following fixes: · Fixed Submissive title not showing up · Uniform model for Anthony · Fixed missing models from hospital · Fixed incorrect Frank model in c1f2_anthony · Replaced hl2 placeholder models · Remove +drop input key · Possible fix for prob… | — | |
| Community | Bigger Update Coming on Friday 12pm EET Slightly bigger update with a few more updates and fixes coming this Friday 12pm EET. This update might break your save files if and only if you were playing the second map of Chapter 3 in your save file. The complete list of changes will include: · Fixed New Game menu font being proportional. · Turret alarm colors should be easier to recognize. · Turrets will now make a recharging sound when o… | — | |
| Community | Small Patch - Version 0.1.7.10 Fixed player being able to buy items for zero money. · Improvements to c2m1_hub01. · Fixed not being able to take NPC items when in disguise. · Kra and Kro will now always ignore player disguises. | — | |
| Community | Small Patch - Version 0.1.7.9 * Fixed hlss_holodisplay hologram being too big. * Moved player scripted sequence main sequence update to player think function fixing problems people have had with the pushups sequence. | — | |
| Community | Small Patch - Version 0.1.7.8 Removed redundant entity class. · Fixed possible crashes. · Fixed cases where player would be charged twice for items. | — | |
| Community | Public Beta Released The From Earth public beta is now available for download via Steam here . From Earth requires you to own Half-Life 2 (which is roughly 10 euros at the time of writing) on your Steam account, but you should not need to have it installed. The mod itself is a 5GB download and should run on any computer that can run Portal or any other Source Engine games of that period. What is From Earth? For tho… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.