From Earth
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Friday Update XVII Special thanks for community member sausainis for improving the lighting in c1m1_forest · Fixed a case where items such transistor batteries could get through electric fields unaffected · Added SetTargetSpeed input command for conveyors · Added func_physics_clip to conveyors to stop batteries from getting stuck in them in c1m3_factory · Kra will now drop the health bottle after healing Kro · As… | — | |
| Community | Friday Update XVI Friday Update XVI is now live with the following changes: · Fixed a case where dropping items would cause infinite loop in the inventory · Fixed drop collision check using incorrect bounds · Fixed language menu not showing item and machine names correctly · Fixed using the wrong voice line in the choreographed scene for hlss_handscan description · Added 'intro_sound' option for hlss_dynamic_sou… | — | |
| Community | Friday Update XV Friday Update XV is now live with the following changes: · Fixed not being able to drop very big items. · Changed Leave Feedback button to Website button. · When you translating a sentence it will now show how much you got correct. | — | |
| Game update | Friday Update XIV Small update has been applied fixing some problems people had in the first chapter. As always, keep posting what ever bugs, problems, and suggestions you might have so that we have more to work on! · Added a hint message to show up when you get enough money to buy a Battery from the beer alien · Fixed autosave level resetting during the fighting tutorial · Fixed locator not being set correctly… | — | |
| Game update | Friday Update XIII Fixed being able to go back to c1m3_factory from c1m2_hub01. · Removed batteries with lower energy value in c1m3_factory tollbooth tutorial. · Added a sequence that hints how to say 'Can you give me that' in c1m2_hub01. · The door to the beer quest alien will now open only after you have visited the tollbooth in c1m2_hub01. · Fixed hlss_electricwall working incorrectly and letting items and cha… | — | |
| Community | Friday Update XII Added Polish UI translations. · Fixed not being able to use buzzsaw if the table is up. · Added slightly more enemies to c3m6_escape on Notorious run. Big thanks to Marcin 'dragon99919' Nowowiejski for the Polish UI translations! | — | |
| Game update | Friday Update XI Friday Update XI is now live with the following changes: · Increased sk_battery_explode from 50 to 100. · Added few more enemies to c21m_hub01. · Added few more enemies to c1m2_hub01. · Added flashlight to c1m2_hub01 after you have visited c1m3_factory. Also, there was a hotfix this week if you missed it. · Added the player's current interactive machine and item to level transition save depende… | — | |
| Community | Hotfix for Chapter 1 Added the player's current interactive machine and item to level transition save dependencies. · Added spawn flags for the trainpods to always spawn in level transition. · Fixed major bug in c1m2_hub01 that broke the trainpod path_track continuity breaking the level transition. Big thanks to Bungo for helping to fix this bug. | — | |
| Community | Friday Update X Friday Update X is live! · Fixed problems with the player path finder. · Added locator intended paths to Chapter 3. · Added SetPath and ClearPath inputs for the hlss_locator entity. · The locator in Chapter 2 hub level now shows the intended paths to the generator and backpack map and updates the intended path after the quests are complete. · The locator in Chapter 1 hub level now shows the int… | — | |
| Game update | Friday Update IX Added Intended Path path_track variable for the hlss_locator entity. The locator will now point towards the closest path track line instead of the position of the locator. Added locator path_track for Chapters 1 & 2 (Chapter 3 will come next week). | — | |
| Game update | Friday Update VIII So, it's been over one and half months since the public beta release of From Earth and there has been an update almost every week. Things haven't been progressing as fast as I hoped.Currently the active team members is pretty just myself, and even I have started to work on the prototype for my next project.Still, I will keep updating From Earth, trying to get it to be the game I wanted it to be… | — | |
| Game update | Friday Update VII Removed shadowlods from fence models that were causing the chailinks to be invisible on lower model settings · Fixed the player model incorrectly always being restored to the jumpsuit model after the tutorial flashback · Added autosave to top of elevator in c2m1_hub01 · Improved lighting on top of elevator in c2m1_hub01 · The tollbooth in c1m3_factory now accepts Batteries with 0.4 energy or hi… | — | |
| Game update | Friday Update VI Version 0.1.9.1 is a bit smaller update with the following changes: · New replacement models for HL2 models · Changed Anthony's model in c1f2_anthony to the sports one · Improved lighting in third chapter | — | |
| Community | Friday Update V Added transition dependencies for the player inventory to ensure they all get transitioned to the next map. · Added transition dependencies for the backpack, skull, and helmet and any merged items to make sure other items attached to them get transitioned to the next map. · Mind reading is now enabled by default. · Mind reading civilians, workers, and prisoners is no longer considered a hostile… | — | |
| Community | Friday Update IV A bit smaller update this time. While I have stuff written down that I haven't been able to quite solve yet, remember to post about any bugs you might encounter even if it's something that has been reported before. · Added lead behavior for doctor in hospital map to help tutorialize 'follow me' sentence. · Fixed problems with alien model LODs | — | |
| Community | Friday Update III Fixed PDA not being visible when using Low or Mediumm model quality · The patient will no longer automatically open the door to the vending machine / work bench room · You will now be able to ask patients to open the door to the vending machine / work bench room even without them being an ally · Moved and added trees into c1m1_forest in hopes of making the intended path more obvious · Improved… | — | |
| Community | Friday Update II Once again if you didn't catch it yet: From Earth is now available for download on Steam. Check it out here . Today's 0.1.7.12 update includes the following fixes: · Fixed Submissive title not showing up · Uniform model for Anthony · Fixed missing models from hospital · Fixed incorrect Frank model in c1f2_anthony · Replaced hl2 placeholder models · Remove +drop input key · Possible fix for prob… | — | |
| Game update | Friday Update I So, if you didn't catch it last week: From Earth is now available for download on Steam. Check it out here . I have already uploaded some patches to some of the bugs people have found including some crashes and cases of player getting stuck. Current version is 0.1.7.11 . · Fixed New Game menu font being proportional. · Turret alarm colors should be easier to recognize. · Turrets will now make a… | — | |
| Community | Bigger Update Coming on Friday 12pm EET Slightly bigger update with a few more updates and fixes coming this Friday 12pm EET. This update might break your save files if and only if you were playing the second map of Chapter 3 in your save file. The complete list of changes will include: · Fixed New Game menu font being proportional. · Turret alarm colors should be easier to recognize. · Turrets will now make a recharging sound when o… | — | |
| Community | Small Patch - Version 0.1.7.10 Fixed player being able to buy items for zero money. · Improvements to c2m1_hub01. · Fixed not being able to take NPC items when in disguise. · Kra and Kro will now always ignore player disguises. | — | |
| Community | Small Patch - Version 0.1.7.9 * Fixed hlss_holodisplay hologram being too big. * Moved player scripted sequence main sequence update to player think function fixing problems people have had with the pushups sequence. | — | |
| Community | Small Patch - Version 0.1.7.8 Removed redundant entity class. · Fixed possible crashes. · Fixed cases where player would be charged twice for items. | — | |
| Game update | Small Patch - Version 0.1.7.7 Fixed case where the player could select interactive machines while being in scripted sequences. · Fixed a case where tutorial fail output would not fire from Anthony. · Added missing sounds. · Bandage: Use hlss_player_ss_buttons 1 the player doesn't react to +attack commands while in pushups sequence. | — | |
| Game update | Small Patch - Version 0.1.7.6 Small update has been applied to better help debug some of the problems people have been having. · Added option to disable hologram rendertargets into FE options menu. · Batteries with only little energy should now be brighter. · Fixed a memory leak related to cloth piles. · Fixed a case where Anthony could die during the tutorial. · Patients in c1m4_hospital will always follow the player if th… | — | |
| Community | Public Beta Released The From Earth public beta is now available for download via Steam here . From Earth requires you to own Half-Life 2 (which is roughly 10 euros at the time of writing) on your Steam account, but you should not need to have it installed. The mod itself is a 5GB download and should run on any computer that can run Portal or any other Source Engine games of that period. What is From Earth? For tho… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.