- Added transition dependencies for the player inventory to ensure they all get transitioned to the next map.
- Added transition dependencies for the backpack, skull, and helmet and any merged items to make sure other items attached to them get transitioned to the next map.
- Mind reading is now enabled by default.
- Mind reading civilians, workers, and prisoners is no longer considered a hostile act. They will still run away from you afraid. Guards, soldiers.
- The player wont loop the surrender animation is the player entity is marked as unreachable by the NPC navigation.
- Added setting to disable reflective mirrors. (Some mirrors are required by gameplay and will be forced to be visible).
- Improved lighting in c2m1_hub01, c2m2_backpack, c2m3_outpost, c2m4_facility, c3m1_prison.
- Switched the Anthony and Zenaida models to the spacesuit ones in the intro (until we can improve the uniforms to look better).
- Fixed leak in c2m2_backpack.
- Added hint message to hlss_ss_smash_key.
The biggest change is probably the Mind Reading stuff that is now always enabled. It also is no longer considered hostile act towards citizens and workers. This should help players get started easier with the language system.