Special thanks for community member sausainis for improving the lighting in c1m1_forest
- Fixed a case where items such transistor batteries could get through electric fields unaffected
- Added SetTargetSpeed input command for conveyors
- Added func_physics_clip to conveyors to stop batteries from getting stuck in them in c1m3_factory
- Kra will now drop the health bottle after healing Kro
- Asking how much money you have is now always available, even if shopkeeper is afraid of you
- Emphasized the airvent entry points in c2m4_facility and c3m4_research
- The door to the exit in c3m4_research will now automatically open after saving anthony
- Fixed Dropship in c3m5_escape being invisible due to using global entity name
- Reduced damage from alien charge attacks from 2 to 1.2
- Only drunk aliens can charge from now on
- Increased jumping and impact animation speeds from 1 to 1.5
- Increased climbing and hanging animation speeds from 1 to 1.2
- Increase explosive barrel health to 60
- Bullets now do double the damage to custom items