Astracolypse
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Astracolypse v0.3 Alpha Patch adds Research, Expeditions, and a UI Revamp. The v0.3 Alpha Patch introduces some important new features. The largest of these is a new expedition system. Expeditions allow you to keep reserve party members busy, by assigning them to passive quests. Another major addition is the Research system. Research becomes available with the constructing of a Scriptorium. Obtaining items or pieces of knowledge can unlock new things to research. Rese… | — | |
| In-game event | Astracolypse v0.2.1 Alpha Patch Astracolypse has been ported to Unreal Engine 5.8 in this update. The porting process ate up a little more time than anticipated. The largest benefit of this transition is that it allows us to utilize Lumen Lite on low and medium global illumination settings. This retains global illumination in all settings, at improved performance. Building · The building system is now fully controllable with… | — | |
| In-game event | Astracolypse v0.2 Alpha Build Notes The v0.2 Alpha build has gone live for internal testers. This build introduces the stage 1 of our construction system, as well as the knowledge system, as well as the aforementioned quick-time event and skip animation features. We are planning to have a public playtest in late July. Which will give players a chance to try all of the new features. We'll post a sign up and details when we get clo… | — | |
| Community | Wrapping up on Steam Next Fest, and Looking Ahead As we wrap up on Steam Next Fest, our attention now turns to getting the game ready for early access later this year. We'd like to thank everyone who participated in the Steam Next Fest playtest. There is still quite a bit of work to do prior to early access, and we aim to keep you updated along the way. There will likely be another public playtest or two leading up to the early access release,… | — | |
| Game update | Astracolypse v0.1.5 Patch Extended our random spawn systems to allow spawners to have more control based on player levels, rather than simply by region. This allows us to make easier spawns that were intended for lower level characters, to stop appearing entirely once a player has passed a certain level threshold, preventing picking easy encounters. Or to do the same on the opposite side for stronger spawns. · Introduce… | — | |
| Game update | Astracolypse v0.1.4 Demo Patch Today's Astracolypse patch continues to refine the demo experience for Steam Next Fest players. This is essentially our alpha test. Updates include: · NPC sight distance has been increased by roughly 50%. You will need to be more careful about how you approach NPCs if you are trying to avoid aggro. · Introduced a new Orc Witch-Doctor NPC type, which focuses on AoE attacks. · The turn order indi… | — | |
| Game update | Astracolypse v0.1.3 Patch Released The v0.1.3 patch includes some adjustments based on discussion forum feedback, as well as a general continuation of combat improvements and bug fixes. Combat · - Status Effects in the Select Target will now be highlighted with a golden shine if the ability you are using will be enhanced as a result of that status effect being present. · - Improved how crowd control influences turn order. You wi… | — | |
| Game update | Astracolypse v0.1.2 Update We've released a balance and playability patch for Astracolypse. - Increased the impact of stats on ability numbers, for both players and NPCs. NPCs will deal more damage than was previously the case. This will magnify as NPCs scale up when you level. - Combat music now has a larger variety with less repetitive loops. - Doomsayers (Ainge) now receive a Freeze spell, which will damage to all ene… | — | |
| Game update | Astracolypse v0.1.1 Patch We've released a small patch. Build notes are below. - When looking for a relatively flat piece of nearby land to initiate a battle, it was sometimes placing the battle next to larger enemies like Griffons or Dragons, which could block vision. This should no longer be the case. - Increased the likelihood of additional party members showing up. - Mark of Doom now requires 4 hits to cause an earl… | — | |
| Steam news | Astracolypse Steam Next Fest Demo Now Available We are happy to announce that the Astracolypse Steam Next Fest demo has gone live. This demo focuses primarily on combat, though exploration rewards, harvesting, and crafting rewards are also available in the demo. It will be limited to 30 minute play sessions, but you can play as many times as you wish. There is not much hand holding in this demo, it is pure survival. There are five difficulty… | — | |
| Community | Astracolypse Steam Next Fest Trailer Astracolypse has released a teaser trailer ahead of the game's demo release on the 15th for Steam Next Fest. Astracolypse is a turn-based fantasy RPG. We've been working around the clock to ensure that the demo is ready for Steam Next Fest. But we have updated the official FAQ for the game on the forums with some additional information. The demo will primarily be combat oriented, but will also… | — | |
| Community | Astracolypse Steam Next Fest Demo Astracolypse will be releasing a demo for the game next month, as part of Steam Next Fest. This will be the first public look at the game. We've recently released some teaser screenshots and video, as well as an early set of Frequently Asked Questions and Answers for the upcoming turn-based RPG/Survival game. We're not quite ready to lift the veil on all of the details for the game. But you can… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.