
We've released a small patch. Build notes are below.
- When looking for a relatively flat piece of nearby land to initiate a battle, it was sometimes placing the battle next to larger enemies like Griffons or Dragons, which could block vision. This should no longer be the case.
- Increased the likelihood of additional party members showing up.
- Mark of Doom now requires 4 hits to cause an early detonation, rather than 3. Each hit in a multiple attack counts towards the counter.
- Slightly reduced Mark of Doom's maximum damage on detonation.
- Added a visual effect and sound to indicate when Mark of Doom is consumed.
- Rot Flesh now receives a small damage bonus from Intelligence.
- Fixed an issue that could have left a character stuck in pause if they used the escape menu's level up in some circumstances.