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AstracolypseNewsAstracolypse v0.1.3 Patch Released
Game update

Astracolypse v0.1.3 Patch Released

Astracolypse · published 17 Jun 2026, 13:52 UTC

All newsPlayers around this dateRead on Steam

The v0.1.3 patch includes some adjustments based on discussion forum feedback, as well as a general continuation of combat improvements and bug fixes.

Combat

  • - Status Effects in the Select Target will now be highlighted with a golden shine if the ability you are using will be enhanced as a result of that status effect being present.

  • - Improved how crowd control influences turn order. You will now see more immediate impacts from crowd control abilities. NPCs have also received these same benefits, which should add a new wrinkle to combat.

  • - NPCs now create additional openings, which will enhance the attacks of their allies.

  • - Split up the slow components of Dread Whisper into separate debuffs. This allowed us to increase the debuff duration without having adverse affects on the crowd control aspect of it.

  • - Leg Strike has been renamed to Rolling Strike, and had it's animations replaced, and it's damage has been adjusted.

  • - Improved Quick Strike animation and FX.

  • - Made adjustments to combat camera blending.

  • - Added a short delay before NPCs do their attacks, to give the camera more time to blend to their position.

General

  • - Increased the rate at which hunger grows.

  • - Reduced the healing capabilities of tier 1 flesh items.

Input

  • - X and Y sensitivity settings for gamepads or mouse controls have been improved to allow for greater sensitivity.

  • - Clamped the sensitivity settings so that you can no longer drag them all the way to 0.

  • - In addition to gamepad or w,a,s,d movement, you can now also use the keyboard's directional arrow keys.

Bug Fixes

  • - Fixed a bug with some of the party member chatter, which allowed Ainge to speak over Achi if you acquired him quickly enough.

  • - Fixed an issue that prevented some orc hit reactions from playing.

  • - Corrected a rounding issue that could have shown some NPCs with 0 health when they were still living due to having a value like 0.5.

More from Astracolypse

Other announcements

All news
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