MoteMancer
Playing now
5+0 vs. yesterday
1.9%of peak
All-time peak
259Jul 2025
Playing now
5+0 vs. yesterday
All-time peak
259Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Attunement Update is LIVE! Greetings MoteMancers! If the last update shook the foundations of the elemental planes, this update is poised to hone and refine your alchemical journey. The Attunement Update brings character customization, major performance improvements, achievements, power system refinements, and a host of quality-of-life upgrades. Full patch notes are available below, but for now let's talk shop! Personali… | 23807097 | |
| Game update | Patch 0.4.044 is Live - Rolling in perf updates from Experimental Greetings Mancers! Experimental has been pretty stable, so the updates to help performance are being rolled into the live game. There are more coming, but it's a good break point to migrate what's working well into the main build. There's also a fix for old saves having rare odd research tree states, and some polish to post-portal tutorial beats. Updates · Presentation updates to post-portal Tu… | — | |
| Game update | 0.4.033 is up on Experimental - Testing Performance Improvements The Experimental branch is now live with a series of performance improvements implemented. Many of these came with significant refactors of existing systems. If you'd like to test your game in experimental, the transfer should be safe and backwards compatible, nothing about saving has changed. Thank you in advance to anyone testing and submitting any bugs of feedback through F1! 0.4.033 increme… | 22951574 | |
| Game update | Mid April Rollup - v0.4.030 Polish and Behavior * Inventory items will now highlight contextually depending on the active structure window. * All structure and research progress bars have new elemental art. * Timers and %'s are shown as well on progress bars. * Collectors now upgrade speed by .25 intervals based on research, tooltip changed to 8% to reflect this, this whole system will be going away in favor of Elemental… | 22876869 | |
| Game update | Early April Rollup - v0.4.023 Polish & QoL * Tutorial games now only allow Twinseed, World Veins, and Ancient Spindles (this change is to lower complexity for first-time players). * Tutorial ? helpers now only show on the currently active step if available. * Pipette now contextually grabs the correct runeshrooms from ritual previews. * Active Rituals have updated and colored constellation lines in the Runeshroom Window. *… | 22705527 | |
| Game update | First Community Member Mod! & surgical bugfixes - v0.4.022 * Mod icons now fallback to the ? icon instead of a white square. * Infinite reach mod no longer breaks Meteor Swarm * Fix a few bad icon references in tutorial banners * Shift clicking a crafting button will now queue the maximum number of crafts possible for that item. Right click still queues 5. Shoutout to MissedFrizzle for uploading our first community mod! Sandbox Mode | — | |
| Game update | Quality of Life and Bug Fixes - v0.4.020 Quality of Life * Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon. * Copy mode shows grid like connected structures do * Blueprint shader is now a little more legible * Blueprint mode now suppresses world hover tips * Pipette now allows grabbing from structures even if you have 0 of them in your inventory * Pipette on a m… | — | |
| Game update | Small QoL & Bugfix Patch - v0.4.012 Polish & QoL · Change single blueprint ghost placement to Shift from Alt, no longer requires blueprint tech. · Control click on a structure can once again refill from your inventory repeatedly using successive stacks (regression from Foundations update). · You can now set keybind from the crafting menu by hovering and pressing a number in addition to inventory. · Extended grippers no longer hav… | — | |
| Game update | Foundation Bug Fixes - v0.4.007 Fixes from reports from the weekend: · Large number display no longer throws an exception if "Infinity" or > 1trillion gets passed in. · Fix a rare case where mote patches can be destroyed mid Sovereign Manaheart burst. · Capture doodad size at creation time (another random guess fix for large doodads and doodad nudge interactions). · Fixed a rare case where hitting x while you had no entity he… | 22368421 | |
| Game update | Foundation Hotfixes & Tuning - v0.4.005 Thanks for all the reports, have a great weekend! Bug Fixes · The Action Bar should now correctly save when you clear a button. · Collector UI when World Veins is active now shows the Collector inventory count again. · Change how tutorial detects if you've gone to a second plane. (fixes Fire tutorial automatically claiming in certain cases) · Fix lava pedestal tweens fighting if you destroy/bui… | — | |
| Game update | Foundation Hotfixes & Tuning - v0.4.002 Thank you for all the bug reports and feedback on the Foundations update! Foundation Fixes and Tuning: · Jeweled/Chromatic Fields - Icons for Multi-Mote Patches on the Map now match the Foundation icon. Miner displays (tooltip and window) support more than 3 mote types at once. · World Veins - Mote Field tooltip were decrementing the max count even though it wasn't actually decrementing. Change… | 22304662 | |
| Major update | Foundations Update: New Rules for Every World MoteMancer's third Major Content Update is Live! Foundations are modifiers that change the rules of the world and open the door to endlessly varied playthroughs. With the new Enduring Research system, your most optimized factories can now fuel infinite upgrades that carry forward into future worlds. Whether you want to sculpt a unique new challenge or push your alchemy further than ever before,… | 22269071 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.