Even though Art is the focus, there's still room to slip some quality of life and bug fixes in :)
v0.5.044
Quality of Life- Blueprints now support horizontal mirroring with H. This is rebind-able but not present in the blueprint window yet, it needs a bit of an overhaul.
- In-game windows are now temporarily draggable, they will reset positions on closing.
- Belts have more nuanced crossing logic where they will attempt to detect a middle segment versus an end, bug reports or confusion suggestions welcome.
- You can now choose to limit Music selection to Current Plane, Adjacent Planes, or All. Adjacent is default
- New Victory flow where you can save inside the library and exit a follow-on world selection. There will be a Victory screen added in the near future.
- Copy and Paste configuration functionlity with shift left and shift right click, works on filtered world objects as well as filtered inventory slots.
- MMB with an item in hand will set the filter slot, empty hand clears a filter
- Chest inventories now default to being able to place items in whatever slot you want
- Transmutation window now has hover tips for all the recipes
- Single tile colliders are now circles instead of hexagons so vertical movement is easier.
- Gust Funnels no longer have collision
Tuning
- Blackhole Monoliths now have diminishing returns on stacking monoliths on the same rift. The equation is 10 * (1 - 0.5^count) so 5 for the first 2.5 for the second, 1.25 for the third and so on.
- Blakkhole Monoliths now only feast if one of their center tiles overlaps the Rift footprint. Rifts now have custom 'centers' that guarantee their footprint will land on a Monolith.
Bug Fixes
- Dates are now displayed correctly per region
- Saturation renamed to Satisfaction, more in line with genre terminology
- Fixed a bug that could lock your keyboard or get into a bad state if a text input was not exited correctly
- Streamway Deltas now accept Gripper outputs
- Fixed a bug where reversed Deltas could end up in a stale state during pipette
- Fixed a bug where a followon unshattered plane hides its first research line (you could still research, this was just a graphical bug)
- Fix for fully upgraded quarry collectors placing to the wrong side of the belt
- Chest filter slots will no long move erratically if you make filters in the middle of the slot array
- Weakened Tether now correctly limits Slipway traveral between Air and Shadow planes rather than just blocking placement of the structure
v0.5.042
- Map now has a functional toggle between moving the map and walking with wasd, all locaized and dynamic
- You can now bulk trash with Ctrl. works both on delete press and on drop to trash
- Bunches of localization cleanup
v0.5.040
- Map now moves with WASD
- Opening and closing map sound
- Added a sound effect when adding an item to hotbar
- Quit Context will now prioritize returning held in hand items over deactivating Auras
- Spells no longer show stale entity counts when bound to the action bar
- Elemental Center now shows quick names again (Mana Flare keybind now reflects custom binding)
- Power window progress bar could jump between 99 and 100 if left in a stale fuel state
- Alt overlay no longer flickers when a power node is destroyed
- Mana Roots show grid saturation rather than solar power value when selected in the power window
- Omni gripper stale state cleanup
- Slipway no longer blocks mana flare placement (Mana Flare still does not generate enough power to open a Slipway)
- Better wording on a handful of tooltips across multiple languages
v0.5.038
- Fix for infinite entropy research sometimes loading into a bad state when several infinites are already researched, and preventing additional infinite researches from being clicked.
- Fix for Earth Grippers on other planes dropping off their items more slowly than they should (this was from a performance optimization that optimized for pickup time checks but not drop checks).
- If you load a save where you entered a second plane but never claimed the final tutorial research unlocks, the loaded file will do it for you.
v0.5.037 - Auto Undergrounds v1, plus cleanup
- Smart underground placement for saltways and streamways, and burrow roots
- Underground and Delta blueprints now place ghost tiles in addition to the structure preview images
- Fix for Underground Streams on long chains causing hitches in item flow. Please continue to report any future cases if they pop up.
- torrential streamway tooltip calculation fix
- grid overlay refactor to fix input and output properly showing inside powered areas
- coral pools now properly show their power percentage
- hover research tips will no longer trigger from offscreen
v0.5.033 - Improving QoL for dropping and collecting
- Held items will drop a full stack when control left clicking, half stack when control right clicking, 1 item when pressing Z
- Gathering items with grab the entire inventory when ctrl left clicking with an empty hand, half when ctrl right clicking with an empty hand (no Z)
- All of these behaviors now work when buttons are held while dragging rather than requiring unique clicks
- Z will continually drop an item every fraction of a second while held over the same structure, but will revert to a single item per structure if multiples are covered in the same click session
- Ctrl clicking an empty inventory space will attempt to quick transfer all of the items in that inventory, matching rules apply
- Inventory gather and half inventory gathering also works on grippers
- Held Z items take precedence over Spell functionality toggles, they may become separate keybinds later
- Transfer feedback now shows over the structure that was placed to or picked up from instead of the player
- Transfer feedback shows an icon of the gathered items in addition to their name
- After a Ctrl deposit, the held stack will refill from the original nearby structure (if still in reach) and then fallback to the player inventory if possible.
- Ctrl picking up bundles will show a stacked collection list instead of sequential like from harvesting.
- You can now hand-drop Elemental Fire onto a Lava Generator with the above (Lava Generators being multi-structures was an overlooked path)
v0.5.032
- Fix/better logging for a hard to track down bug where the tutorial corner UI and the tutorial steps could get out of sync
v0.5.031
- Gust Funnels have been optimized (approximately 25% of their original GPU cost) and should all be more unique from each other visually (no more synced strobes)
- Power Accumulators (Charged Lodestone, Scythe, and Sovereign Manaheart) will no longer draw leftover power when they are full
- Umbral Waygate stars can no longer overlap the Spell Hex UI
- Umbral Waygate star instructions are now localized
- Reordered tutorial for clarity, changed loc strings to give more guidance per tutorial path for clearing entropy
- Entering the Library now clears any active spells
- Player no longer blocks lava generators while Levitating or in Sandbox mode
- Fixed a bug that could cause mana leaf to double count canopy adjacency while loading a game
- Fixed a bug where Foundation Cards would dim when moused-over when returning to the Library
- Research Flavor text can no longer queue up repeatedly via spam clicking
- Made Teardown between games a bit faster. Fixed a few teardown-order bugs.
- Fixed a rift cleanup bug for subsequent worlds
v0.5.028
- Plane Title Banner should no longer stick around in rare occasions
- E will close structure windows if inspecting while in oracle
- Tutorial corner no longer shows up if you open the Great Portal but leave to go through another portal
- Fix for Production Structures rarely getting stale inventory data that blocks their outputs. This will heal saves that have crafters not crafting for this case.
- Fix for Incineration Spire retargeting sometimes getting desynced from the tick clock (This should fix incineration spires that 'stop working' after a long time, but there could be another cause)
v0.5.027
- There is now an explicit unique auto save when crossing over to a new plane for the first time in a given seed.
- Umbral Waygates will no longer randomly generate the same name twice, at least for the first few hundred names
- Umbral Waygates now clean up their ichor pool references. This fixes a bug that would make ichor clicks over removed waygates connect back to the global ichor pool.
- Production windows now show a ghost of the last item crafted and keeps the crafting time of said item visible instead of immediately reverting to -
- Collector windows now show the timer before they start (in the case of not powered) as well as a ghost of the item to be collected
- Recipes now show their relative recipe rather than the default when hovering over them inside a production structure window
- Out of range hexes now show purple instead of invisible during spell previews
- Nudge can no longer make chests eat other chests the same way placement can
- Channel spells no longer show cast time bar
- You can now clear keybinds with right click
- Enter now confirms tutorial claims and available research (will make this rebindable and more robust later)
- Fixed an edge case that could lead to a bad tutorial state after playing the tutorial twice in the same game session
- Tutorial corner no longer shows up on repeat runs
- Anchor Stone window now shows the correct hover tip on the replaced reagent when playing a shattered foundation