Thank you for all the suggestions and reports.
Many of these improvements came directly from forum posts and in-game F1 feedback.
Thank you for helping make MoteMancer better!

v0.5.060
Bunch of QoL requests filled
Quality of Life
- Inactive research now sorts lower than research that is actively progressing
- Completed research now shows its final infusion progress
- Inventory tooltips now show the player's total matching item count
- Nudge previews now show the destination footprints of structures that will move
- Players can now walk while selecting an area for a blueprint
- Mana Flare previews show the blueprint fill range and affected blueprints
- Low-power structures now show their current power percentage in windows and world tooltips
- Reliquaries can be shown on the map, checkboxes for current or all.
- Umbral Waygate stars can be customized with a saved color per Waygate
- JSON debug saves are formatted for easier inspection
Bug Fixes
- Structure Ctrl-click deposits now respects Reach range
- Sound effects accumulated while the game is unfocused no longer burst together when focus returns
- Fix for Self Sufficient being awarded after visiting multiple planes

v0.5.059
Bug Fixes
- Underground Saltways should no longer stagger or stall when feeding into the wing of another Saltway
- Windowed display settings no longer resize or recenter when loading a save
- Fixed a case where Umbral Waygates could leave movement and camera controls locked after teleporting
- Circulation Rituals now affect Wind Turbines built after the ritual is active
- Mana Root visuals now keep updating when Life power networks split and reconnect
- Ancient Spindle mote fields now search nearby valid placements and skip generation when no spindle can be placed
- Portal stream connections now also render all non-streamway belt connections correctly
- Refractory Hover tips no longer reference Grindstone timing (Refractory is 4x faster )
- Nudging a Planar Reliquary now properly retains its stored items
- Single-string tooltips now stay within the screen edges

v0.5.058
Quality of Life
- Underground belts can now reverse direction in place with Rotate or Flip
- Shift-upgrading belt chains now carries matching underground belts through the replacement
- Tutorial objectives and completed lessons now have audio feedback
Bug Fixes
- Demo progression was cut short by new tutorial logic, it is now restored
- Banner Tutorials now remains visible while placing structures selected from a window
- Fixed the music selection dropdown not responding to clicks with certain display modes
- Nearby Umbral Waygate stars were mixing up their map signatures
- Biorhythm-powered structures now always remain active while moving within range instead of updating on heartbeat
- More loc fixes

v0.5.057
Quality of Life
- Mana Flares provide unlimited power without draining health in Sandbox mode
- Lava Barrier blueprints now preserve valid shared endpoints when copied and pasted
- Sandbox inventory Infinite and Trash settings can now be copied between structures
- Display settings now allows you to send MoteMancer directly to any monitor from within the game
- Mana Flares show pending blueprint requirements while hovering
Bug Fixes
- Blueprint previews now show belt structures in red when placement will skip them like every other structure.
- Leaving to the main menu during the library sequence no longer triggers stale dialogue

v0.5.052
Quality of Life
- Blueprint selection and placement previews now show structure counts at the cursor
- Fuel generators respond more promptly when power demand changes, preventing them from dipping below 100% when there are Generators available but waiting.
- Holding pickup now groups item pickup feedback instead of leaving a long notification backlog
- Enter (Claim/Confirm) now opens the Entropy Research Tree when an Entropy choice is ready
Bug Fixes
- Fixed a race condition that could prevent Achievements from being recorded while the world was resetting. Loading your auto save right before entering the portal should grant your earned achievements. Please F1 if this does not work for your save and I'll look at it immediately.
- Tutorial progression no longer gets stuck when inventory interrupts the Mana Flare guidance
- Large structures remain visible while any occupied chunk is onscreen (prevents portals and other structure sometimes popping in and out near the edge of the screen)
- Seismic Flare now points toward the nearest portal, including undiscovered portals

v0.5.049
Quality of Life
- New Blueprint hotkey Ctrl-X will clear an area of blueprints suing the same method as copying. still need to do the accompanying UI work, but the hotkey is there for testing and feedback.
- Placed blueprints now protect their layouts from nonmatching structures
- Mote Patches now show the number of collectors on their fields when hovering in world or on the map
- Claim / Confirm can now be rebound from the Controls menu (Which claims tutorial and research steps)
- Existing saves can be loaded as permanent sandbox branches without changing the original save
Bug Fixes
- Fixed Umbral Waygates sometimes not completing their teleport handshake if inside a Planar Portal's trigger area.
- Fixed Streamway items remaining partially transparent after crossing portals
- Blueprints no longer discard stored items when replacing structures
- Out-of-reach blueprints now respect normal placement restrictions
- Multi-tile structures can be drag-placed as blueprints without replacing their own trail
- Keybind rows no longer block scrolling while hovered
- Mana Pools now show their current storage percentage without a stale timer
- Tower range previews no longer obscure nearby power coverage
- Altar research progress can no longer briefly display values above 100%
- Sandbox mode now places new structures and upgrades belt chains without requiring or consuming inventory items
- Fixed an edge cast in the library where the Mana Flare tutorial step didn't advance properly

v0.5.048
QoL
- Hovering over a research tile while in the Research screen will show the last plane a research received progress on
- Traveling to your second plane will autocomplete the final tutorial step
Bug Fixes
- Belts can now automatically be placed over Paths again (this was broken with the new auto underground tech)
- Fixed grippers losing streamway connections when replacing Streamway Deltas.
- Fixed stale placement warnings when picking up inventory items
- Library lighting no longer changes with time of day
- Variety of string fixes

v0.5.047
- Fixed tutorial corner disappearing because ancient spindles made the game think you visited a second plane when you got near a Planar Portal
- Solar Extension now lengthens peak solar generation for 1 hour on either side instead of changing the falloff curve
- Planar Reliquaries can now be moved with the pipette (Q)
- Fixed altar effects sometimes showing up when no researches are active

v0.5.046
- Portals should now properly mask particles FX, please report any specific structure bugs if you find them.
Quality of Life
- Fire Wire and Thermal Towers can now start a line from an existing placement.
- Fire Wire and Thermal Towers will place at the furthest possible back coordinate if blocked from a max range placement.
- Belt directions can be replaced from a ghost even with a stack count of 0.
- Belts can now be mass-replaced in place with Shift click. The Belt will preview before placement. Any belt can change to any other belt. Placement will query the hovered tile and adjacent tile to determine the mask for replacement. Belts will place downstream first and upstream using the default input second, limited by the amount of items held in your inventory.
Bug Fixes
- Fixed Mana Root colors not updating when Mana Blooms connect power networks with Rampant Bloom
- Fixed a bug where the chest limiter state could be carried between chest windows
- Fixed grippers not resuming when items are removed from production inputs by hand

v0.5.045
- Improved localization across multiple languages, with a particular focus on Simplified Chinese and Traditional Chinese. A special thank you to everyone who submitted reports and corrections. Your feedback was invaluable.
QoL & Features
- Pedestals now provide a way to place Map Markers. They will show the icon of whatever they are holding and can be named. This will likely turn into an early-game research in the future.
- Rifts now show up on the map
- Map icons now show ontop of entropy always.
- Blueprints now appear on the map with a unique material treatment
- When crafting from Action bar, missing ingredient messages now identify the required items
- Stonebound and Windbound now have toggles for inventory locking UI, just for cleanliness
- Ichor Slicks now show their fullness better when zoomed in and gracefully decrease their counts when zoomed out for performance
- Added a button to sort chests to clean them up.
- Altar previews now show overlapping connections and pedestals more clearly
- Foundations side card now shows empty foundations and the current world seed
Tuning
- Void Towers can now transport Power between Planes
- Iterated on the curated Foundations cards
- Theoretical Insight no longer shows up in random foundation sets
Bugs & Fixes
- Void Chests now show their contents in the information overlay
- Fixed Wind turbines showing their open-air range while being placed
- Fixed a rare case where research fog could get stuck during fading
- Great Portal window and Player Customization window have better drag hitboxes
- Fix for Transmutation Engine window life prism icon
- Fixed Reliquary UI errors after returning to the main menu
- Pressing the Alt key now also saves the state in addition to menu preference selection