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MoteMancer
News
Small QoL & Bugfix Patch - v0.4.012
Game update
Small QoL & Bugfix Patch - v0.4.012
MoteMancer
· published
21 Mar 2026, 08:15 UTC
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Polish & QoL
Change single blueprint ghost placement to Shift from Alt, no longer requires blueprint tech.
Control click on a structure can once again refill from your inventory repeatedly using successive stacks (regression from Foundations update).
You can now set keybind from the crafting menu by hovering and pressing a number in addition to inventory.
Extended grippers no longer have increased travel time for fling or Shadow/Earth upgrades.
Coral pool production speed tuned to 30 seconds from 60 seconds.
Research tree and Entropy tree icons are now visible on their sister menus
Menus that scroll have more responsive button clicks.
Plane selection removed from gameplay menu (now that Foundations is the main hub)
Tutorial skip removed from gameplay menu (might bring it back to skip halfway through a session)
Bug Fixes
Fixed an issue where Altars could lose Pedestal information from saves (research could fall a few short on load)
Power node Fire tooltip fix
Flora scale is now calculated like color hue and not saved as part of its save data. Hopefully the final sledgehammer for Flora scale issues.
Flora could be destroyed by a miner and their dissolve would be stuck on when that flora was used again.
Fix for Lava Pedestals going back to regular pedestals if harvest was canceled.
Fix for Nitor vfx visible through planes
Echoflare no longer exclusively builds on the player's plane.
Echoflare respects Phased Pockets if enabled.
Information overlay output grid can no longer toggle itself on while near a portal boundary.
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Community
14 Sep 2026
Monday Musings #63 – Nice to Haves
It's funny, while working through the Alchemists Journal feature and finding all the ways I want to teach lessons inside the game, many of the nice-to-have features have bubbled to the surface as features worth chasing. Many of these requests have been sitting around for over a year. The Journal gave some of them a way into the game, and once I started pulling on that thread, apparently I had t…
Community
31 Aug 2026
Monday Musings #62 – The Advent of the Alchemist's Journal
I have been talking about this feature for literally a year, and today is finally the day to put it in the game. MoteMancer has many unique rules and behavior and systems, and just a lot to learn in general, so naturally one of the things the game needs is a little bit of a guide to help you along the way. I specifically tried to set up the world where both the player's character and the player…
Community
17 Aug 2026
Monday Musings #61 – Multi-Texture Particles
When I was at school for computer animation, we had a saying - "Is it enough to fool the bartender?" The thing about graphics in general is you can spend almost an infinite amount of time making something better and at some point you must surrender your art to your audience. Along the way though, sometimes you find a technique that satisfies your innate need to push just a little further, witho…