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MoteMancerNewsMid April Rollup - v0.4.030
Game update

Mid April Rollup - v0.4.030

MoteMancer · published 16 Apr 2026, 06:40 UTC · build 22876869

All newsPlayers around this dateRead on Steam

Polish and Behavior
* Inventory items will now highlight contextually depending on the active structure window.
* All structure and research progress bars have new elemental art.
* Timers and %'s are shown as well on progress bars.
* Collectors now upgrade speed by .25 intervals based on research, tooltip changed to 8% to reflect this, this whole system will be going away in favor of Elemental Binder speed increases per element soon.
* Transmutation Engine now respects Shattered Elements for Salis Mundus and Spiritus mundi
* Frame Rate near portals should be improved.

Bug Fixes
* Fixed a bug where ichor slicks could overflow and break
* Fixed a bug with Shattered Water Foundations
* Fixed a bug where selecting an item with an already held item in hand could cause weird behavior
later.
* Shear now correctly listed as an Aura everywhere.

More from MoteMancer

Other announcements

All news
Community14 Sep 2026Monday Musings #63 – Nice to HavesIt's funny, while working through the Alchemists Journal feature and finding all the ways I want to teach lessons inside the game, many of the nice-to-have features have bubbled to the surface as features worth chasing. Many of these requests have been sitting around for over a year. The Journal gave some of them a way into the game, and once I started pulling on that thread, apparently I had t…Community31 Aug 2026Monday Musings #62 – The Advent of the Alchemist's JournalI have been talking about this feature for literally a year, and today is finally the day to put it in the game. MoteMancer has many unique rules and behavior and systems, and just a lot to learn in general, so naturally one of the things the game needs is a little bit of a guide to help you along the way. I specifically tried to set up the world where both the player's character and the player…Community17 Aug 2026Monday Musings #61 – Multi-Texture ParticlesWhen I was at school for computer animation, we had a saying - "Is it enough to fool the bartender?" The thing about graphics in general is you can spend almost an infinite amount of time making something better and at some point you must surrender your art to your audience. Along the way though, sometimes you find a technique that satisfies your innate need to push just a little further, witho…