Quality of Life
* Blueprint creation now has 3 selection modes: Rectangular, Diamond, and Radial. Use X to swap modes or click the HUD icon.
* Copy mode shows grid like connected structures do
* Blueprint shader is now a little more legible
* Blueprint mode now suppresses world hover tips
* Pipette now allows grabbing from structures even if you have 0 of them in your inventory
* Pipette on a mote field will automatically set the matching collector to your pointer
* Pipette will favor build structures before mote patches when sampling
* You can now place ghosts of structures even if you have 0 of them in your inventory
* Somehow the change from alt to shift for ghosts got reverted, reimplemented
* Pass on Left Ctrl and Shift to also work with Right Ctrl and Shift
* Map now uses hexes instead of rectangles
* Grindstone and Saltways have swapped colors on the map to make Saltways a little more visible
* Feedback key is now rebindable
Foundations/Modding
* Foundation menu shows link to workshop landing page if no mods and connected to steam.
* Mods now have a "hover" field in their meta data which will be displayed when you hover that item in the foundations menu.
* Load/Save screen shows mods in foundation list
* Side card shows mods in foundation list
Bug Fixes
* Ancient Chest inventory was getting recreated by power node on load, causing Stonebound to stop working.
* Fix for Blackhole Monolith feasting before the upgrade is unlocked
* Failing to harvest a structure mid transfer will refund all the transferred items to the player's overflow inventory.
* Fix for old infinites showing up in research tree
* Blackhole monolith no longer counts as Fire structure (used to be a combo)
* Blackhole monolith default crafter fixed
* Fix orb icons on great portal window
* Can no longer pipette portals