Heart&Slash
Playing now
1+1 vs. yesterday
25%of peak
Playing now
1+1 vs. yesterday
All-time peak
15 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | UPDATE #60: PASSIVE-AGGRESSIVE SLASH FIX Hey A small fix for an issue introduced in the previous one, making Slash unwilling to initiate combat in the tutorial or if you hit it in the city or later. Plus, a small fix for the leaderboard, which could get stuck if the connection to Steam servers failed. We hope you enjoy the game and these bugs did not cause too much trouble. | — | |
| Community | UPDATE #59: PATCH 1.1.2 This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it. ARTIFICIAL INTELLIGENCE We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces… | — | |
| Community | UPDATE #58: HAPPY NEW YEAR AND BUGFIXING Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or af… | — | |
| Community | UPDATE #57: ENDLESS DUNGEON HAS ENTERED THE GAME! Hi, all! Today we are finally releasing the Endless Dungeon mode of Heart&Slash. Follow Slash in its eternal struggle to escape from QUASSY's grip. It might be a never ending fight, but doesn't mean you can't have fun trying! This new mode is available to all players, and will pitch you against a maze of rooms, filled with ever stronger enemies and less and less equipment to support you. The de… | — | |
| Community | ENDLESS DUNGEON UPDATE #4 We're publishing a small update to fix an issue with the leaderboards: the first time they were opened, they could stall indefinitely when requesting friends information. It should work properly now. And also, a reminder that once the Endless Dungeon mode comes out of beta, we will reset the leaderboards. There have been a few ups and downs in difficulty, so it's fair to start with a clean slat… | — | |
| Community | ENDLESS DUNGEON UPDATE #3 New update for the Endless Dungeon. Mainly, the leaderboard is much easier to understand now. We've also adjusted difficulty a little, actually making the hardest enemies, Heartless, less common. In detail, this is the changelog: · Improvements to rankings display, specially for the top 3. · Removed Heartless enemies from all transitions minus the loop one in Endless Dungeon. · Added new, harde… | — | |
| Community | ENDLESS DUNGEON UPDATE #2 After quite a long time since the previous update to the game, we're here to upload a new build of Heart&Slash' endless dungeon, and confirm its upcoming release outside the testing branch. For the time being, if you want to be part of the testing team, enter the code 4eWasASk8terBoy in the Beta tab of the game and then select the endless_test branch. In this patch, we've worked on fixing bugs… | — | |
| Community | ENDLESS DUNGEON UPDATE #1 After quite some time, we've finally managed to lock the endless dungeon mode down to something we think is close to our original idea. It's still in development, of course, so we'll keep updating the beta branch with changes and fixes, until it works as expected. In this first update we're introducing a new type of enemy (not yet in the codex): Heartless, a version of Heart which does not feel… | — | |
| Community | ENDLESS DUNGEON MODE. COMING SOON! The long awaited, Kickstarter final stretch goal, ENDLESS DUNGEON MODE is almost here! We are just adding the finishing touches to the score system and fixing bugs with well, the endless dungeon generation. We've also added leader-boards, so you'll be able to compete with other players to reach the top (currently held by our very own ELIDEB). More details coming soon! | — | |
| Community | UPDATE #56: NEW YEAR'S PATCH 1.0.6 Happy New Year 2017 Today we're releasing a patch with changes to the game's ending, high resolution improvements and other improvements. We hope you like it! ENDING Now, once SLASH is present at the final encounter, it can be defeated as usual, getting you the "bad ending." We have also made some changes so that it's a bit easier to guess how to achieve the "good ending." HIGH RESOLUTION FIXES… | — | |
| Community | UPDATE #55: PATCH 1.0.5 Quick patch! Thanks for all people who have reported the errors in the third level. We have finally managed to find the root cause of the remaining issues, so we expect no more serious issues in that regard. We have also introduced a quick fix for the UI, which did not render properly in very high resolutions (4K and such). Have fun! | — | |
| Community | UPDATE #54: HALLOWEEN PATCH 1.0.4 Hell-o to all of you! We bring a new patch today, featuring a couple of smaller fixes and a request from our players. HALLWOEEN REMINDER But before that, a quick reminder: an extra character can be unlocked during this and the next week. It comes with its own achievement, but it still cool nonetheless! So remember to run the game and try it out! LOCKED FRAMERATE Regarding the patch, it brings s… | — | |
| Community | UPDATE #53: PATCH 1.0.3 Welcome to a new patch. This time, we're doing mostly bugfixing. The most important affects level 3, to which we have mda some modifications, trying to solve issues affecting modules which never appeared after an arena, or the current module going away, taking the player with it. We have used the chance to tweak some rooms, making them easier to navigate. We have also fixed an error cause by th… | — | |
| Community | UPDATE #52: Patch 1.0.2 for Linux Another week, another patch. This is a small one, only affecting Linux. We have managed to find and fix the cause of the crashes many players got when starting the game. We're very grateful to all testers who helped reporting the problems and testing the different fixes we attempted. This patch also includes a small fix for the Beatstick, which will be propagated to other platforms as soon as w… | — | |
| Game update | UPDATE #51: PATCH 1.0.1 We have just uploaded a new patch for Linux and Windows. The most important changes are fixes to the third level. The events in which geometry vanishes, making it impossible to continue progressing, should be fixed. We have also enabled support for 21:9 resolutions (and others), increased the safe zone for people playing on TV sets and fixed some issues with the minimap. We have some pending is… | — | |
| Community | FAN ART FOR HEART&SLASH ARTBOOK! Hello! The first time Heart&Slash went public, it was to ask our fans for help in bringing this dream to reality. We did a crowdfunding campaing through KickStarter , which we completed successfully. As part of the campaign, we had several rewards for those willing to participate, one of them being a digital artbook. We are starting to work on it and the aim is to show how we've moved from our… | — | |
| Community | UPDATE #50: OFFICIAL RELEASE The time has finally come. Two and a half years since we officially started working on the project, Heart&Slash is released on PC. It's been a long journey, including a successful Kickstarter, lots on iteration on the different ideas on how to properly tell Heart's journey and, most of all, lots of work. The release comes with the addition of the soundtrack as optional DLC. We are very proud of… | — | |
| Community | UPDATE #49: BUGFIXES Hi. Quick update with fixes implemented during the weekend.: · Fixed arena in third level that triggered from below. · UI adjustments: cutscenes SKIP is visible again, map is hidden when returning to main menu, UNLOCK DESCRIPTOR is not shown at the start of each level. · Old shooter camera no longer breaks boss cameras. And some improvements we've done, too: · Chasm rooms in the Factory's first… | — | |
| Community | UPDATE #48: HEADS LOCK-ON, BALANCING AND FIXES A new update, in preparation for Tuesday's Early Access end. This time, we bring a much needed review of how heads work, some changes to COPGORE and balance improvements. HEADS REVIEW For some time, we had planned on consolidating how heads work. The idea was for all of them to share a common basic mechanic, apart from whatever made each unique. That basic mechanic is the ability to mark enemie… | — | |
| Community | UPDATE #47: HOTFIX FOR INPUT SETTINGS, RESETTING SETTINGS Hi. With yesterday's update a bug crept into the input system. We didn't notice because it was settings dependant, and our settings were, unfortunately, correctly set. A fix has been uploaded for the issue and should be live now. In the changelog, present in the installation directory, it should be listed as version 0.9.5. However, some settings will still lack some of the new configurations, m… | — | |
| Community | UPDATE #46: RELEASE DATE AND PRICE, LEVEL 3 CHANGES AND OTHERS Hello, all. The date at which Heart&Slash will be released is close now! We have come a long way since we started the Early Access, and lots of things have improved. We hope you enjoyed the journey. Heart&Slash will come out of Early Access and be officially released on PC on 9 August 2016 . The moment the game is released the price will drop to $15 . As we have explained in the Early Access in… | — | |
| Game update | UPDATE #45: CAMERA FIXES AND BALANCING Hi all, today we are bringing the first significant patch that resulted from us releasing to consoles. As you might have noticed, console release brought in our first press reviews. While we are happy with the overall reception (we are a very small game and accept our limitations) there were a couple points that almost every reviewer raised, even those who really liked the game. Moreover, now w… | — | |
| Community | UPDATE #44: DIFFICULTY AND BUGFIXING Hello, all. We have recently released the game on other platforms. This is great for us, but also good for you. New issues have been brought to our attention, which will help us improve the game. For starters, we bring a series of adjustments and fixes for the game. A difficulty balancing for the first section of the game and the City is the most noticeable, but there are other improvements und… | — | |
| Community | ANNONCEMENT: REGARDING THE PC RELEASE DATE As many have already noticed, Heart&Slash has been recently released on consoles worlwide. Obviously, that triggers some questions regarding PC and why it is still not out of Early Access. We'll try to answer some of those doubts with this post. Is the console version more polished than the Steam Early Access? The version released on consoles is pretty much the same as the one in Early Access.… | — | |
| Community | UPDATE #43: CITY & SEWERS IMPROVEMENTS Hi! Today we are bringing an important update to Heart&Slash. For a long time, the layout of the city & sewers level has not been completely to our liking. The city part felt too long, boss placement was too arbitrary and there was not much sense of progression in the level. We were always thinking of ways to fix these issues. However, we were also afraid of implementing any of those fixes whil… | — | |
| Community | UPDATE #42: PHYSICS, BALANCING Hi. We have a good list of updates for today. We delayed this update in an attempt to include a couple of extra improvements, but they will take a bit more than planned. But they'll be ready for the next update. Regarding this one, we have a fix for excessive friction against walls, a few text fixes, upgrade balancing and input improvements. Friction Trying to fix another issue, some time ago w… | — | |
| Community | UPDATE #41: EVEN LESS MEMORY, BETTER CAMERA, MORE CONTROLLERS Hello again! Today we bring even more improvements: better memory efficiency (again), fixes to gamepad configurations and a much needed fix to how the combat camera behaved. Let's check them one by one. MEMORY IMPROVEMENTS We've discovered another problem with how we managed memory. This one comes from the old prototype code and, although we knew there was a potential issue there, we didn't rea… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.