Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Heart&SlashNewsUPDATE #53: PATCH 1.0.3
Community

UPDATE #53: PATCH 1.0.3

Heart&Slash · published 7 Sep 2016, 21:00 UTC

All newsPlayers around this dateRead on Steam

Welcome to a new patch.

This time, we're doing mostly bugfixing. The most important affects level 3, to which we have mda some modifications, trying to solve issues affecting modules which never appeared after an arena, or the current module going away, taking the player with it. We have used the chance to tweak some rooms, making them easier to navigate.

We have also fixed an error cause by the water in the second level. It lead to some leaked memory, which might be the cause behind some player's having the level failing to fully load. We're still investigating if there are any other factors at play.

The full list of changes is:

  • Fixed Boomerang and American Shield floating away when hit enemies were destroyed.
  • Fixes to the third level.
  • Fixed null refs in sewers.
  • Fixed water and vegetation shaders, broken in patch 1.0.2 (only affected Linux players which got the patched version)
  • Fixed Z-fighting in first level.

And, since patch 1.0.2 was only released for Linux, and extra fix for Windows users:

  • Beatstick hard attack broke character animations if used in two different levels.

We will release updated MacOS builds tomorrow.

Thanks for the support!

More from Heart&Slash

Other announcements

All news
Steam news11 Sep 2026Welcome to the Post-Robolution AMA!Welcome everyone! To celebrate Heart&Slash's 10th anniversary, our fans sent us a collection of beautiful letters. They moved our rusty, metallic hearts, and in return we agreed to hold an Ask Me (Us) Anything. And so, the time has come: this Sunday, from 16:00 to 18:00 UTC, we'll be taking questions, sharing insights and having a jolly good time! If you want to take part, join the Post-Robolut…Community17 Apr 2018UPDATE #62: MINIFIXESHello, players! We had some bug fixes lying around, which we had not yet gotten around to uploading. So here you have version 1.1.6: · Fixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already. · Revert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult. · Fixed an overlap in the…Community28 Feb 2018UPDATE #61: CAMERA AND SOUNDSHello. Once again, we bring a small update (actually, two in one, as we discovered a small issue that we rectified before uploading the previous version). The most important bit is that now the first person camera used by specific equipment will, by default, be rotated with the camera controls, instead of the movement controls. That means, by default, with the mouse or the right analog stick. A…