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Heart&SlashNewsUPDATE #46: RELEASE DATE AND PRICE, LEVEL 3 CHANGES AND OTHERS
Community

UPDATE #46: RELEASE DATE AND PRICE, LEVEL 3 CHANGES AND OTHERS

Heart&Slash · published 31 Jul 2016, 18:23 UTC

All newsPlayers around this dateRead on Steam

Hello, all.

The date at which Heart&Slash will be released is close now! We have come a long way since we started the Early Access, and lots of things have improved. We hope you enjoyed the journey.

Heart&Slash will come out of Early Access and be officially released on PC on 9 August 2016.
The moment the game is released the price will drop to $15. As we have explained in the Early Access info, the current price was set to remain fair to our Kickstarter Beta backers, but it was never intended as the final price. If you want to play the game, but not RIGHT NOW, you can wait a little more than a week and get it cheaper.

Together with the game we will release the Soundtrack, composed by Michael Chait, for $10, and a Heart&Slash + OST bundle for $20.

All of these will have a one week discount of 10% starting the day of release.

LEVEL 3 CHANGES


After asking for feedback and watching player's reactions to the previous version of the third level, it was clear that it is less than ideal. We've dedicated some time to come up with new ideas and ways to mix them with the current system's, without breaking anything.

After much thought, lots of work and even more testing and fixing, we have a new version ready. It is less claustrophobic now, which should help with combat, and has some more variety. We hope you like it!

Currently, it has only received internal testing, so there might be some issues to uncover. Please, help us find them! And if you have feedback on the new version, please let us know.

Other changes


As always, we've used the time to also fix some bugs and balance equipment and enemies. Some more changes are coming before release date, so stay tuned.

Heart&Slash 0.9.4

  • Enemy spawning is a little bit more random, allowing less difficult combinations to spawn a little more.
  • Dogbot dash is done less frequently. Reduced knife attack tracking.
  • City spawners adjustments.

Heart&Slash 0.9.3

  • Minor improvements to tutorial.
  • One per Cent Body upgrades now cost 6 crates each. instead of 3. Total upgrade cost is now 18.
  • One per Cent Arms only have two upgrades, instead of 3, and their cost is 3 crates, instead of 2.
  • Combo Sword can spawn in the second level.
  • Combo Sword upgrade 4 costs 2 crates, instead of 1.
  • Combo sword icon reflects combo ratio, instead of combo time.
  • Skip is only activated by actual button and key presses.
  • Poison Dagger can be equipped as main weapon.
  • Poison Dagger damage boost upgrade effect and cost reduced.
  • Poison Dagger backstab boost cost reduced.
  • Fixed memory leak.

Heart&Slash 0.9.2

  • Fixed bug in which slash console in quest 3 would disappear.
  • Freeze modifiers no longer stack.
  • Players should no longer get stuck on a fall. A double jump is forced if too long on a fall without moving.
  • Fixes Axes hard attack cancelling into jumps.
  • Fixes misplaced particle in Slash attack.
  • Fixes hard lock bug with Missile Launcher.
  • Fixes typo in grenade weapon description.
  • Fixes water splahes over concrete in Herbie's room.
  • Fixes many holes in the city.

This changes are available right now for Windows and Linux builds. We'll update the MacOS version in the next couple of days.

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