This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI.
As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it.
We have introduced a couple of small changes to enemy AI which should help with the flow of combat.
First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon.
Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.
Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes: