Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Heart&SlashNewsUPDATE #59: PATCH 1.1.2
Community

UPDATE #59: PATCH 1.1.2

Heart&Slash · published 25 Jan 2018, 10:19 UTC

All newsPlayers around this dateRead on Steam

This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI.
As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it.

ARTIFICIAL INTELLIGENCE


We have introduced a couple of small changes to enemy AI which should help with the flow of combat.

First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon.

Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.

BUG FIXES


Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes:

  • Character models were not displayed in the character selection screen of Story.
  • [@Dettadeus, Nono Ohno] Added missing colliders in B-DSS and FRANK-Y rooms. Fixes HEART going through walls and camera getting stuck behind walls.
  • Reduced number of hits COPGORE can take from 5 to 3.
  • Recycling a head while jumping would break the camera.
  • Completing arenas while using rocket cam lock-on broke camera.
  • Slash quest 3 dialogue repeats and can cause an overlap.
More from Heart&Slash

Other announcements

All news
Steam news11 Sep 2026Welcome to the Post-Robolution AMA!Welcome everyone! To celebrate Heart&Slash's 10th anniversary, our fans sent us a collection of beautiful letters. They moved our rusty, metallic hearts, and in return we agreed to hold an Ask Me (Us) Anything. And so, the time has come: this Sunday, from 16:00 to 18:00 UTC, we'll be taking questions, sharing insights and having a jolly good time! If you want to take part, join the Post-Robolut…Community17 Apr 2018UPDATE #62: MINIFIXESHello, players! We had some bug fixes lying around, which we had not yet gotten around to uploading. So here you have version 1.1.6: · Fixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already. · Revert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult. · Fixed an overlap in the…Community28 Feb 2018UPDATE #61: CAMERA AND SOUNDSHello. Once again, we bring a small update (actually, two in one, as we discovered a small issue that we rectified before uploading the previous version). The most important bit is that now the first person camera used by specific equipment will, by default, be rotated with the camera controls, instead of the movement controls. That means, by default, with the mouse or the right analog stick. A…