Nothing At Stake
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| NOTHING AT STAKE DEMO PATCH FOR NEXT FEST 10/18/2026major Coinciding with October Next Fest, we decided to fully relaunch the demo, focusing on delivering a much more refined experience which reflects our intent for the full game. To do this we again looked carefully at the tutorial and the first 20 minutes of gameplay afterwards and sanded off points of friction, making things like lantern acquisition easier on first and subsequent playthroughs. We a… | — | |
| Nothing at Stake Demo Patch 5/15/2026 DESIGN · More performant handling of timeline critical Mobs · Braziers no longer ignite adjacent characters · Slightly more permissive wallclimbing on slanted walls · Priority sorting for what objects bottle grabs · More involved sewer level design · Doors for Crossroads exits · Improved consistency of ledge snap · Timeline event adjustments FIXES · Greatly reduced stuttering when transitioning… | — | |
| Nothing at Stake Demo Patch 5/1/2026 DESIGN · Redesigned pause menu · Implemented text speed and text hang time options · It is now possible to enter ladder from above by walking off (may be finnicky) · Normal ladder move directions are now cam-relative, to match vines · Added prevention for hanging far off vines on the sides or top · MASSIVELY increased lantern light range · Moderately increased fire light range · Set of player s… | — | |
| Nothing at Stake Demo Patch 4/17/2026 DESIGN · Timeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs) · Night made proportionately shorter and evening longer to compensate · Many adjustments made to Glass Factory, Sand Caves, and wall descent for ease of immediate understanding, as well as moment to moment goal forming and puzzle sol… | — | |
| Nothing at Stake Demo Patch 04/10/2026 GUIDANCE & DIRECTION · A completely revamped opening, with a playable minimal tutorial which does not repeat each cycle, much better shot direction for the starting meteor, and better direction towards the opening meeting · Better sign-driven guidance to first dungeon · A bit better tutorialization for first dungeon major puzzle PLAYER · Movement improvements across the board! This includes hig… | — | |
| Nothing at Stake Demo Patch 02/07/2026 Greatly improved legibility of the opening meeting conversation. · Text lasts longer on screen before dissolving. · Fixed default inverted camera controls in free cam and x-only modes. · Various dialogue guidance clarity improvements. · Fixed inverted crow wings. · Meteors now correctly fall every day. · Added a compass in the village square. · Fixed some pathfinding issues. · Fixed text height… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||