NOTHING AT STAKE DEMO PATCH FOR NEXT FEST 10/18/2026

major update

Nothing At Stake · published

Coinciding with October Next Fest, we decided to fully relaunch the demo, focusing on delivering a much more refined experience which reflects our intent for the full game.

To do this we again looked carefully at the tutorial and the first 20 minutes of gameplay afterwards and sanded off points of friction, making things like lantern acquisition easier on first and subsequent playthroughs. We also improved guidance in this process, the goal being for nobody to walk away without a strong idea of the macro objectives, even if they drop out early.

The secondary major objective was to fill out all of the available map possible, with the goal that no one enters a building without feeling they were rewarded.

DESIGN

  • MAJOR TUTORIAL IMPROVEMENTS to reduce early deaths and much more reliably teach item use

  • Lantern is now granted by the mayor, or can alternatively be acquired dialogue-free in a very accessible place in Crossroads

  • The initial key received the above treatment as well, with the mayor instead directing you to its location

  • Unarmed attack becomes claw slash, with a much more generous arc

  • Unarmed attack, item use, and pickup use now uniformly allowed on wall, in air, and in slide

  • Bottle hold/press split removed for simplicity, where instead some liquids simply are drinkable on press, and everything else gets dumped

  • Gamepad controls reworked again, as there was too much weight put on the ability to move while inventory-ing and move while throwing or aiming, and not enough ease of sprinting and sliding and attacking during these

  • ACCELERATION system- parkour actions make you faster

  • A new member of Crossroads! A fellow explorer, they can be encountered out in the world for perspective and advice.

  • Another new member of Crossroads! They don't stay very long...

  • A mysterious creature hidden somewhere can bring your currency through timelines...

  • Fairies!

  • Automatic, non-fairy resurrection added under a specific circumstance

  • Campfires can be activated by fairies as a "warp-back" point on resurrection

  • Added a couple spoken Zale reactions to help players understand commonly used level elements

  • Ignited pickups on the ground no longer ignite characters on contact

  • Interacting with major meteors and meteor-based bosses offers a new reward

  • All pickups have some kind of throw hitbox now, instead of only some

  • More pickups are allowed to roll (including bomb)

  • Ladder slide for fast downage

  • You can fall a bit higher without taking fall damage

  • Carried pickups have collision now

  • CLOCKS!

  • CANNONS!

LEVELS

  • Lake basin makeover

  • Filled many straggler buildings in field and lake

  • Sewer vastly improved

  • Underground expanded

  • Many more heart pieces in the world

  • North end of field fleshed out

  • Meteor zones in lake & field with unique aesthetic flair

  • GROTTOS

FIXES

  • Issues involving pushing crates over lips should be greatly reduced

  • Fixed many pathfinding issues

  • Fixed many ladder issues

  • Fixed inconsistencies with cobwebs

  • Fixed bombs and molotovs exploding in hand

  • Fixed inconsistency with rolling out of fall damage

  • First person looks is less jittery

  • Better swim handling for mobs

  • Improvements with camera keeping out of walls

  • Various crash fixes

LOOK & FEEL

  • Multiple characters look fancier

  • Proportion/height difference between various humanoid species exaggerated

  • Dialogue cam reworked for nicer-looking angles that show character faces better

  • Characters flap their jaws during dialogue

  • Characters look towards Zale on proximity

  • Zale looks towards other characters on proximity

  • Fancy new animation for chests with major items

  • Meteors mess with the screen even more

  • Musical stingers for item use and death!

  • Camera pitches up or down in tandem with ladder climbing

  • Camera pitches down while Zale faces a ledge and the camera is behind him

  • Wind effects for many, many props

  • MANY MANY NEW SOUNDS FOR MOBS

OPTIONS & PAUSE MENU

  • FPS slider

  • VSync toggle

  • Pixelate toggle