Nothing at Stake Demo Patch 4/17/2026

Nothing At Stake · published

DESIGN

  • Timeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs)

  • Night made proportionately shorter and evening longer to compensate

  • Many adjustments made to Glass Factory, Sand Caves, and wall descent for ease of immediate understanding, as well as moment to moment goal forming and puzzle solving

  • Proper exit from sewer post-completion, also corrected primary ladder being inaccessible after entry

  • Many more ignitable props scattered throughout Lake & Swamp

  • Push blocks now use linear motion instead of stepped/grid-like

  • Added options (default on) for camera to stay behind player during pushing and ladder use

  • Vault easier to proc

  • Lake basin level design adjustments

MISC

  • Outer crow area revamp, statue makeover

  • Many many many many sounds added to cover various interactions

FIXES

  • Dying in the tutorial fully resets your save file

  • Fixed issues with slide maintaining low speed instead of naturally exiting to crouch

  • Fixed misleading oil dispenser text

  • Fixed issues regarding inconsistent interactibility with activatable props, especially over distance (mostly doors, chests)

  • Fixed various push block physics issues

  • Fixed player occasionally spontaneously jumping from standing still

  • Fixed issues related to player speaking lines already spoken on reload

  • Fixed dagger thrust animation issues

  • Animation for mid-air clamber

  • Player animations for glass table interaction (hand placement/consistency etc)

  • No longer possible to pause during fades

  • Navigation improvements for Crossroads villagers