Nothing at Stake Demo Patch 04/10/2026

Nothing At Stake · published

GUIDANCE & DIRECTION

  • A completely revamped opening, with a playable minimal tutorial which does not repeat each cycle, much better shot direction for the starting meteor, and better direction towards the opening meeting

  • Better sign-driven guidance to first dungeon

  • A bit better tutorialization for first dungeon major puzzle

PLAYER

  • Movement improvements across the board! This includes higher global turn rate, jump drifting, slight slide turning, slide into wallclimb, a vault, and more

  • Many actions faster (door opening, land, launches from damage, etc)

  • A much improved gamepad control scheme

  • Free aiming throw

SOUND

  • Audible character speech grunts!

  • Some new sounds (mostly player action related)

MISC

  • Some major map design adjustments

  • Some dialogue adjustments

  • Better looking concrete

  • Many more pause menu options

  • Shop stealing

THE FOLLOWING AREAS HAVE BEEN CUT

  • outer field

  • outer forest

  • library

  • beach

  • beach village

  • dungeon 2

Regarding cut areas:

We decided that not only are these areas not sufficiently ready for robust play or showcase, they distract from the core trimmed down experience we would ideally want most first time players to get in a demo- hence the concurrent effort towards making the "golden path" up to completion of the first dungeon much more accessible and tutorialized. For the overwhelming majority of players, this patch will be a vast improvement across the board.