Nothing at Stake Demo Patch 5/15/2026

Nothing At Stake · published

DESIGN

  • More performant handling of timeline critical Mobs

  • Braziers no longer ignite adjacent characters

  • Slightly more permissive wallclimbing on slanted walls

  • Priority sorting for what objects bottle grabs

  • More involved sewer level design

  • Doors for Crossroads exits

  • Improved consistency of ledge snap

  • Timeline event adjustments

FIXES

  • Greatly reduced stuttering when transitioning between zones

  • Greatly improved performance across the board

  • Fixed sewer ladder clipping you through the wall

  • Fixed crates being displaced by wallclimbing

  • Fixed wallclimbfail not being interrupted by swim

  • Fixed overlapping speech text

  • Improved issues with dialogue text clipping

  • Fixed a crash relating to stealing from shops

  • Fixed a crash relating to unimplemented quests

  • Fixed rare free movement in dialogue

  • Better consistency entering crouch after wallclimbing to a ledge with a low ceiling

  • Fixed a crash with quick inventory

  • Fixed firefly wandering

  • Improved consistency of walk off to ledge grab

  • Improvements to crate handling when pushing & pulling

  • Fixed pause menu navigation on controller

  • Fixed coffee color

  • Fixed unarmed attack randomly turning you

AESTHETICS

  • Improved blood visibility

  • Louder footstep sounds on ladders and in wallclimb

  • Slightly smaller speech font size

  • Mobs now grunt when greeting each other

  • Grunts during shop dialogue

MISC

  • Reenabled VSync