Nothing at Stake Demo Patch 5/1/2026

Nothing At Stake · published

DESIGN

  • Redesigned pause menu

  • Implemented text speed and text hang time options

  • It is now possible to enter ladder from above by walking off (may be finnicky)

  • Normal ladder move directions are now cam-relative, to match vines

  • Added prevention for hanging far off vines on the sides or top

  • MASSIVELY increased lantern light range

  • Moderately increased fire light range

  • Set of player states which allow you to do common interactions like eat, drink, use item, use bottle, push&pull, and read made universal and more permissive

  • Jump proc made substantially simpler, in the process removing built in jump delay and effective coyote time

  • Substantially sped up climb from hanging on a ledge, now duration-unified with ledge climb from water

  • All climbs reworked to vary speed by surface height, resulting in less floaty behavior

  • Allow bottle dump and eat states in slide and wallclimb

  • Added an animated arrow to dialogue option selection

  • Cutting flaming grass puts the fire out

  • Added a camera pitch when falling

  • Allow nagas to move freely during their swimming on water behavior

  • Launch and stagger states force the player to drop two handed pickups

FIXES

  • MASSIVELY improved first time boot and reload times

  • Some situational performance improvements

  • MASSIVELY improved text visibility in all circumstances

  • Fixed a pickup bug that allowed you to push yourself through the floor

  • Fixed occasional spine weirdness while backflipping during block

  • Fixed an animation bug that occasionally made animations transitions jerky

  • Fixed some sign text drawing unnecessarily high

  • Fixed throw facing direction on release

  • Improvements to crate push/pulling over low lips

  • Clamber is now substantially easier to proc

  • Fixed turtle's spin attack crashing the game

  • Fixed tossing liquid from a bottle not blending animations correctly

  • Fixed inventory icon scale setting not working

  • Fixed weather effects from persisting too long in the death tunnel and opening sequences

  • Significantly improved pathfinding

  • Fixed closing a door for the first time in a play session from buffering reopening the same door

  • Fixed a rare crash with the glass factory elevator

  • Fixed sequential dialogue animations not playing correctly

  • Fixed land sounds not playing consistently

  • Fixed entering crouch out of wallclimb into tight spaces

AESTHETICS

  • Tweaks to fog and environment values

  • Grass rims for cliff edges

  • Better animations for strafing while throwing, inventory-ing, aiming, and blocking

  • Added a dust particle effect when pushing crates

  • Opening a chest makes the reward pop out

MISC

  • Disabled vsync