ATC Ground Point
Playing now
5−2 vs. yesterday
29%of peak
All-time peak
17Apr 2026
Playing now
5−2 vs. yesterday
All-time peak
17Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Talk circle and auto handoffs and collision override - Update Notes August 10th This update to the public beta contains various bug fixes and three new functions. First, an instruction to ignore collisions has been added. This can be useful near stands or other areas where space might be limited. The instruction is "continue taxi, use caution" and can be activated both via voice/text and clicking. The aircraft icon will flash while it ignores collisions. The aircraft will… | — | |
| Game update | Bug fixes for public beta - Update Notes July 31st Update for public beta with mostly smaller bug fixes but two things worth highlighting are: Runway holding points can now have a value in the "hold short of" field. This makes it possible to both hold short of a runway (as before) and to hold short of a taxiway right after exiting the runway. It should also work on the default game version except it will cause the holding point text to not be d… | — | |
| In-game event | Customizable flight labels and runway width parameter - Update Notes July 27th This update to the public beta includes a reworked system for flight labels (also known as flight progress strips). It includes an editor for labels and bay layout which can be accessed in the main menu via the Radar tab in the Settings window. There many options which allows for a lot of customization but can also be a bit confusing so feel free to ask questions. I would recommend using one of… | — | |
| In-game event | Default version updated to latest version - Notice July 9th The default version has been updated to the latest version. For more info about the update see this post . | — | |
| In-game event | Time schedule towing and improved taxi on runways - Update Notes July 3rd It has been some very productive weeks and this update to the public beta brings both improved functionality for crossing and taxi on runways and towing for the time schedule mode. Runways can now be part of a taxi instruction. For the route to work the requirement is that before and after a runway there are taxiways that are connected to the runway. It sometimes works even if the taxiways are… | — | |
| In-game event | Default version updated to latest version - Notice June 16th Based on the feedback on last week update the issues with the runways have been resolved. The latest version is thereby stable enough to use as default version. This means the default version now get access to the following features: - moveable in-game windows. - runway radar. - approach separation option. - and other improvements and fixes. Also, the airport builder is now accessible on the de… | — | |
| Game update | Hotfix Runway Logic June 13th Changes have been made to solve the bugs with takeoffs and landings. As mentioned before I can't see these bugs myself so please let me know if the bugs have been resolved or still exist. | — | |
| In-game event | Runway bug hunt - Update Notes June 10th This public beta update is mainly for investigating runway bugs. There has been reports about arrivals not landing and departures not entering runway or not taking off. I was able to recreate and hopefully solve departures not entering the runway. The two other bugs I have not been able to recreate. Based on the reports it seem quite random when these bugs appear. By pressing the F4-key you can… | — | |
| In-game event | Shortcut change and various fixes - Update Notes June 5th This update to the public beta contains a few bug fixes and some code changes to improve performance. There is also a change to the shortcuts related to path setting. All instructions that are path related (taxi, tow and pushback) now use the same shortcut key (by default the old taxi shortcut key). If you been playing for a while and therefore is used different keys I understand this might be… | — | |
| In-game event | Approach separation option added - Update Notes May 27th The taxi speed issue that was the main topic last week seems to have been resolved as it is no longer being reported. The speed issue did delay the update to the default version but the plan is that this update will also be used for the default version soon. This update contains a few bug fixes and a new option to select minimum approach separation. This option is found in the runway window and… | — | |
| Game update | Hotfixes May 21st and 22nd There was still some speed issues to fix after last hotfix which this update should fix. This update also contains some other changes which can be found in the changelog. Changelog: - Added small delay before pushback starts to simulate communication between pilots and ground crew. - Changed parts of follow other aircraft logic to improve the follow path. - Changed so airplanes cannot do 180 de… | — | |
| Game update | Hotfix May 19th This hotfix contains fixes related to taxi speed, rejected takeoffs and sending tugs to airplanes. | — | |
| Game update | Hotfix May 16th Hotfix to fix issues with airplane speeds and airplanes not stopping at runway holding points as expected. | — | |
| In-game event | Changes to score rules - Update Notes May 12th This update to the public beta and also default version later this week if stable, includes some changes to how score is determined for movements and also various fixes. The main change for scoring is that arriving aircraft and towed aircraft are scored based on how much time they spend standing still on the way to the stand (except for holding short of runways waiting to cross). This is to bal… | — | |
| In-game event | Improved readbacks - Update Notes April 28th This update to the public beta improves the readback in voice and text mode. The pilots will only readback the taxiways you mention as a controller. It is now possible to skip "taxi to" and start with "runway ?", "stand ?" or "holding point ?" (replace ? with the target). The UI layout has been changed slightly to reduce the amount of buttons always visible at the top of the screen and the sess… | — | |
| In-game event | Improved runway movements - Update Notes April 14th This public beta update is focused on runways but it also adds weight class identifier to callsigns of heavy (H) and super (J) airplanes and functionality to move and resize the flights window. Also, if the flights window is wide enough the arrivals and departures lists are placed side by side instead of over and under each other. To resolve some issue with takeoffs and landings and also improv… | — | |
| Game update | Fixes for last week’s update - Update Notes March 31st An update to the public beta to fix some issues that appeared in last week's update. This update also contains a few changes: - Airplanes can be assigned manually to any active runway (for example assign a departing aircraft to a runway that is marked as active for arrivals). - Added variation to taxi, takeoff and landing speed. - Last played airport is selected when starting the game. Thanks f… | — | |
| In-game event | Changes to auto status mode and general fixes - Update Notes March 25th This update to the public beta mostly contains general fixes to both the game and the builder. It also introduces a more realistic mode for the automatic status update for flights. In the more realistic mode, the status does not update until the request has been said on the frequency. There is an option in the settings to have the status update instantly as before in case of a lot of traffic le… | — | |
| In-game event | New type of game mode - Update Notes March 9th This update to the public beta contains a new type of game mode, Time Schedule. In this mode a schedule file is used in which each flight has a specific landing/takeoff time, callsign and aircraft type which means it is possible to match real life schedules. For this mode a new supporting program has been created, the Schedule Viewer. It shows all flights and also hourly numbers for arrivals, d… | — | |
| In-game event | Default branch updated to latest version - Notice February 16th The default branch is now on the latest version of the game. No changes to the public beta, development is moving forward but nothing new ready for release at this moment. Thanks for playing! | — | |
| In-game event | Compass directions and changes to radar tags - Update Notes February 6th This update is now live on the public beta (if this update is stable the default branch will also be moved to this version soon). It adds, among other things, compass directions for pushbacks and changes to radar tags (also known as radar labels). Calculations have been added to the game to automatically detect the pushback end positions for facing north, east, south and west. This works well i… | — | |
| In-game event | Better turning airplanes and builder updates - Update Notes January 23rd This public beta update is mostly for the builder. First an update to airplane movement, airplanes can now turn smoothly even if the path is not curved. This is mainly to make it easier to connect stands to taxiways as only one connection is needed instead of two and the connection does not need to be curved. It is still possible to create curved lines and it is recommended for taxiway curves a… | — | |
| In-game event | New year, new style - Update Notes January 14th This update to the public beta brings many different things. Among them color customization. Change colors on almost everything from radar tags to runways. Related to this is that the aircraft icons have been reduced in size slightly (including collision shape). If the new size does not feel right, there is now a scale option for the icons (does not affect collision shape). Also, the pilots wil… | — | |
| Game update | Last update of 2025 - Update Notes December 19th 2025 is almost over so this is the last update for 2025. Thanks for the support during this year. Everything from buying and playing the game to creating airports for the workshop or telling friends about the game. I also appreciate the feedback and suggestions and kind words about the game. Thanks! In this update (public beta): - Fixes to runway. Some issues did not get fixed with previous upd… | — | |
| Game update | Update filled with fixes - Update Notes December 9th This update to the public beta version contains many different fixes from UI to airplane movement. - Reduced preparation time needed when changing holding points. - Added option to have no preparation time needed. - Removed penalty for removing aircraft. Aircraft removal is probably mostly used when an aircraft is stuck due to a bug and therefore a penalty is unfair. - Fixed to readback of expe… | — | |
| Game update | Default updated to latest version - Notice December 3rd The latest version seems stable and therefore the default version of the game has been updated to the latest version. | — | |
| Game update | Fixes and reworked settings format - Update Notes November 27th ATC Ground Point has a lot of customization which leads to a lot of settings. Work has been done to create a unified settings format to improve the readability in the code but also improve the UI. For example, all settings are now available both in the main menu and during sessions. However, the UI layout needs some work after the settings changes. (This update is for the public beta) The follo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.