Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ATC Ground PointNewsChanges to auto status mode and general fixes - Update Notes March 25th
In-game event

Changes to auto status mode and general fixes - Update Notes March 25th

ATC Ground Point · published 25 Mar 2026, 12:47 UTC

All newsPlayers around this dateRead on Steam

This update to the public beta mostly contains general fixes to both the game and the builder. It also introduces a more realistic mode for the automatic status update for flights.

In the more realistic mode, the status does not update until the request has been said on the frequency. There is an option in the settings to have the status update instantly as before in case of a lot of traffic lead to pilots taking long to say their request. It is still possible (in most cases but especially for taxi-related instructions) to give an instruction before the request is received.

The radar rendering has been reworked to reduce lag during camera movement. Based on testing it seems to have improved but feel free to report your experience.

Thanks for playing!

Changelog:

- Added a more realistic automatic aircraft status mode.

- Added buttons to export current schedule to .csv file (builder).

- Added callsign conflict check for time schedules.

- Added icon for A220-100 (ICAO code BCS1).

- Added input value check to ensure runway numbers below 10 have leading zero (builder).

- Added right click on button to go back one option (builder).

- Added undo and redo for movement and rotation (builder).

- Changed how centerline is rendered.

- Changed how nearby parallel runways effect each other.

- Changed name on waypoint alignment tool (now straighten waypoints) (builder).

- Changed pushback start delay. Removed it for towing and reduced it for departures.

- Changed so flight turns grey in Schedule Viewer when the flight is no longer active.

- Changed so R key no longer has to be pressed to rotate runway label (builder).

- Changed so score message for towing movement shows tug callsign.

- Changed so zoom goes towards cursor (both in game and builder).

- Changed some code for better communication between game and Schedule Viewer.

- Changed towing to not be a special event (game logic related should not effect gameplay).

- Fixed bug that allowed aircraft than are larger than stand max. size to still be assigned to that stand.

- Fixed bug that departure would give points even if takeoff was rejected.

- Fixed bug with input field in file browser (builder).

- Fixed issues with lag spikes when zooming or moving camera.

- Fixed line that shows default route.

- Fixed so aircraft size is considered when choosing stand for towing.

- Fixed so aircraft size is considered when showing options while changing assigned stand.

- Fixed so max. wingspan class is copied when copying stand settings (builder).

- Fixed so runway cannot be active for arrivals in one direction and departures in the opposite direction.

- Fixed so Schedule Viewer closes when going back to menu.

- Fixed so Schedule Viewer graph height varies based on available space in window.

- Fixed stand tag errors in CYVR schedule.

- Fixed visibility bug with stand specific settings (builder).

More from ATC Ground Point

Other announcements

All news
In-game event1 Sep 2026Schedule Viewer and Builder fixes - Update Notes September 1stThis update to the public beta has few visible changes. However, the schedule viewer backend solution has been changed to simplify the development in the long run and also give better support for Linux via Proton. Also, the issue with stand numbers containing parentheses has been fixed so the file loads. However, it is still recommended to not have parentheses in stand numbers (a warning has be…In-game event25 Aug 2026Stand selection override and bug fixes - Update Notes August 25thThis update to the public beta mainly focuses on solving bugs so this version could also be used as default version soon. However, it also adds the possibility to assign arriving aircraft to any stand even if for example the stand already is assigned to another aircraft or the stand tag of the flight does not match the stand tag of the stand. While the "set assigned stand" command is active the…Game update14 Aug 2026Hotfix August 14thThis hotfix for the public beta is mostly to fix some bugs but also includes a change so aircraft slow down when turning. Also the error messages for instructions are now more detailed. So if there are issues there is more information that can be added to bug reports. Changelog: - Changed so aircraft slow down for curves. - Fixed airplane highlight circle following aircraft instead of staying w…