Fogpiercer
Playing now
125−12 vs. yesterday
16%of peak
All-time peak
793Jul 2026
Playing now
125−12 vs. yesterday
All-time peak
793Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #8 - card hover bug, ghost's unlock condition and more bugfixes Hey everyone! So far we've released updates with more content, tweaks and bugfixes, however this time around we wanted to bring you these bugfixes sooner, making the game more stable and again, most importantly and hopefully fixing the card flicker bug once and for all! It was awesome we got very quick feedback after yesterday's update regarding the ongoing issue with cards flickering for some… | 24598432 | |
| In-game event | Update #7 - Better card distribution, localisation catches up and bugfixes Hey everyone! This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system specifically which you encounter and experience throughout the entire run. Better card distribution To go a into a little more detail, we've noticed that card reward… | 24574613 | |
| In-game event | Update #6 - Passenger carriage rework, new cargo cards, QoL and bugfixes Hello everyone! With this update we're bringing a redesign to the cards of the Passenger Carriage, new \ cards and several "quality of life" improvements. Many of these changes come as a result of your feedback, suggestions, as well as us seeing what we could be In regards to the carriage redesign, we decided to bring it even closer to the idea of a support carriage. One that sets situations up… | 24500052 | |
| In-game event | Update #5 - improved probabilities, smarter mods and bugfixes Hello everyone! Today's update brings improved probabilities for seeing stronger cards and varied environmental hazards in addition to also the modding system getting improvements based on feedback and what we've seen doesn't work well. Lastly we have bugfixes and slight tweaks! Changelog · Added a "Pity" system: · probability of seeing a rare card increases when you don't get any · probability… | 24413508 | |
| In-game event | Update #4 - new modules, redesigned ui for train building and boss tweaks Hey there everyone! This time round, the update also includes new content alongside the usual bug-fixes and QoL improvements! Let's start off with the biggest addition, we're bringing 16 new modules to the game. We're doing this in order to both increase the variety at the beginning, but also grow the potential number of synergy based strategies. Secondly - we've redesigned the train building s… | 24390512 | |
| In-game event | Update #3 - Difficulty, unlocking new cards, keybindings and QoL Hey everyone! We're making solid headway on a larger update that brings new content, in the meantime though, we want to stay on top of things and improve the overall quality of the game however we can. We're following your reviews, comments and discussions to identify what to focus on! This time around, apart from the usual bugfixes we also revisited difficulty curves and unit progression (unlo… | 24337436 | |
| In-game event | Update #2 - Train unit unlock conditions, bugfixes, QoL Hey everyone! We've been listening, reading and talking to you! First of all it's incredible to see how the game's being played, enjoyed and talked about. We've noticed that some of the unlock conditions for early and mid-term carriages were much more difficulty and "playstyle" dependent than we anticipated when we designed them, this update brings tweaks to Leeter, Bullet and Crane, to positio… | 24298502 | |
| In-game event | Update #1 - Motion Sickness Mode, Tutorial Tooltip Toggle & Bug Fixes Hello everyone! This is the first update we're releasing post release. First of all, thank you all for playing having fun with the game! We're reading and constructively going through your reviews and feedback and fixing issues to ensure the game runs the best it can. One specific area of concern has been motion sickness. Since the game's been built around the core aspect of movement, speed and… | — | |
| News | Fogpiercer is Released! Hello everyone. We are very happy to announce that Fogpiercer has been released into 1.0 with a 25% off discount! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. What's in the 1.0 Launch? · Ten carriages to experiment with and find your perfect build. · Four… | — | |
| In-game event | Demo update Hey everyone! The development of the game is coming along and as we're now gearing up for the release of the game, we wanted to make sure the demo is updated with much of what we've improved in the game since the last update. Ensuring the demo plays better, launches faster and the overall experience is much closer reflection of what the full game will offer. There are a lot of exciting bits and… | — | |
| Community | Fogpiercer 1.0 Releases on July 17, 2026 Fogpiercer 1.0 launches on July 17, 2026 . In Fogpiercer, a deadly fog has swallowed the world, and humanity’s future rides on the train you build. Assemble your convoy, shape your starting deck through your choice of locomotives, carriages, and drivers, and fight your way through a bandit-infested wasteland in turn-based tactical battles where positioning, environmental hazards, and chain reac… | — | |
| Community | Play Fogpiercer's Demo During Steam Next Fest 2026 Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. You can try Fogpiercer’s new demo during Steam Next Fest and get a first look at how its combat and systems come together. This updated demo includes: · A full visual refresh · New drivers · New cards · New mod… | — | |
| Esports | Developer playing Fogpiercer Demo One of the Fogpiercer devlopers is playing the demo. | — | |
| Esports | Hanging out with the developer of Fogpiercer Let's play the game Fogpiercer Demo | — | |
| Community | Exciting News: We’re Partnering with Hooded Horse! Hey peeps! We’re excited to announce that we’ve joined the Hooded Horse family! Hooded Horse is known for their dedication to indie strategy games. They’ve published titles like Manor Lords, Against the Storm, and Workers & Resources: Soviet Republic. Now, they’re publishing Fogpiercer! This is a huge pickup for us, and we’re really looking forward to having Hooded Horse’s support as we make Fo… | — | |
| Community | Demo - update #8 An exciting update for the demo! Previously saved runs will be wiped. Your permanent progression remains intact. This is a one time thing only. We know it's not ideal, but it was the best we could do, given the context. We had to work out several issues with the run seeds system, due to this, there is a single time wipe of saved runs. When launching a run that previously had a save, the save wi… | — | |
| Community | Demo - update #7 This is a big one! Ever since our last demo update, we've been hard at work implementing the save/load system, drawing illustrations, adding cards and improving the game overall. There is a myriad of things that have changed, improved and been fixed. This update brings it all! The most important of them however is the run save/load system, additionally there are a couple of others, let's take a… | — | |
| Community | Music of Fogpiercer - update #6 Hi folks, I’m Peter and today we’re shaking things up a bit and bringing you a ‘behind-the-scenes’, or in this case, a ‘behind-the-speakers’ view of Fogpiercer’s music, which has recently been nominated for Best Audio at the prestigious gamedev conference Reboot Develop Blue in Dubrovnik. However, before we have to read some more, let’s listen first: In a Nutshell I could mention the obvious in… | — | |
| Community | Developer update #5 This time round, this is not an announcement for a new demo version, so it's a bit of a different format! We're now pretty busy with improving the game and adding content! Here's an overview of what we're working on: · run save/load system · seeded runs · harpoon carriage · improving UI · new illustrations I'll go over these in more depth but first of all let me mention that every change which… | — | |
| In-game event | Demo update #4 This is a quick one! We found bugs, and fixed them. This update also fixes crashes related to sticky bomb usage. Changelog Changed · Civil Engineer · Give +2AP · Original effect stays the same · Improved visualisation of the sticky bomb counter · Deck resets right at the end of a fight · Entry to the first station was made a little longer Fixed · Stations now properly remove props · Modules now… | — | |
| In-game event | Demo update #3 The new driver system introduced in the previous update, has overall been super welcome, and people have enjoyed using it as well. We then had the time to focus on further stabilisation of the game and improving its settings as well. (steam cloud saves should now finally work!) image shows the newly organized modules and a really fun new module Changelog Let's jump straight into what this updat… | — | |
| In-game event | Demo update #2 For the second update we've focused on a number of things, there are a couple new modules, tweaks and balance updates, but most importantly we've completely revamped the driver system and improved the tutorial! The new driver system Previously drivers had a levelling system, wherein the player collected experience points by destroying enemies, and then adding one of the driver cards into their… | — | |
| In-game event | Demo update #1 Releasing the demo was wild! We have a playtest version of the game that you can get on our discord, that's a version of the game where we push updates first, and only then do they make it into the demo. We've been busy improving the game from the get go, at first pushing daily updates, and afterwards (once things stabilized, and critical issues were fixed) moved on to weekly updates. This upda… | — | |
| News | Fogpiercer DEMO out now! Hey peeps! After months of playtesting, bugfixing, balancing and new content being developed for the game, we're finally releasing the demo! What to expect in the demo: · Diverse carriages with unique abilities and synergies · Modules, cards and a driver that can be unlocked, used and strategized around · Bosses, diverse enemy units each with a different set of attacks · Post-apocalyptic world… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.