Fogpiercer · published · build 24656026
Hey everyone!
With this update we're revisiting a previously under-explored part of Fogpiercer's deckbuilding - card pattern mods! They were far too rare previously which meant that seeing one felt a little too much like christmas, we wanted to bring these closer and make them more common. In other words we thought it'd be better to make these rare, but this was a mistake and we're changing them to be a more common type of a mod you will encounter from now on.
In addition to the pattern mods, the update also brings a number of much needed QoL features: seeing which train units are max rank, ability to sort and filter cards in the Logs' "Cards" view and adding an Archenemy preview to the driver screen which is accessible during runs. Lastly as always, we're addressing bugs that have been found and/or reported!
pattern mods tweaked
they will now appear much more commonly for cards that support them (check out the card logs screen to see which cards have a pattern mod)
there is a low chance to be getting a trade-off mod as well, meaning that most of the time they will appear as a pure upgrade
if a card has multiple possible pattern mods, only one can be applied during a single run
note: we are designing a better way of communicating possible mods per card to give the system more visibility
note 2: a total of 23 cards have a pattern mod
added new pattern mods to existing cards
Harpoon's Javelin (increased range)
Minigun's Suppressive fire (increase range, increased AOE)
Leeter's Take Over (increased range)
Leeter's Brake Lock (increased range)
Sword's Slice (increased range)
Sword's challenger (increased range thereby also AOE)
Sword's Riposte (increased range)
Crane's Reposition (increased range)
Crane's Iron strike (increased range)
Crane's Lethal hook (increased range)
Tesla's Ball lightning (increased AOE)
Tesla's Dynamo (increased range)
added archenemy preview to the driver screen so that they're visible also in runs
added "filter" and "sort" to the logs' card screen
filters: Show all, Locomotive, Carriage, Enemy, Shop, Red, Blue, Yellow, Cargo, With a pattern mod
sorting: Alphabetical, Rarity, AP Cost, card type
added all fog thickness modifiers to the "fog thickness" emblem hover that which is positioned in the top left corner when doing a run at Fog level higher than 0
added an icon to fully leveled locomotives and carriages
this will make it easier to see which of the carriages you've reached maximum rank with
the icon also appears next to the carriage's progress bar to show what it relates to
added a hoverable and focusable "info" icon to carriage description, this allows you to see the description of acquired carriages and locomotives without having to go into logs
fixed the "Present" card description to also take card power into account
fixed the "New paint" card default card power to -1 since the card doesn't make use of it
fixed window initialisation to wait a frame fixing multimonitor setups
we reverted this one in the previous update while trying to fix the card hover bug, we learnt that this wasn't causing it and the removal caused multi monitor setups to have the window initialised wrong. It's been re-reverted so multimonitor should work again!
fixed "Tactical Retreat" allowing shield farming outside of fights
fixed "Card detail popup" not showing up in the Logs' card screen
(both max-rank icons and the newly added info button)
(max rank icon also showing up next to the rank progress bar)
(Archenemy panel added to the driver screen which can be accessed during a run)
(sorting and filtering in the Driver logs' "Cards" screen)
As always, thank you all for your reports and feedback. We are working on more things behind the scenes and seeing how the game plays for you all is an important part of our process.
That's it for this one peeps, have fun playing!
We’d really appreciate it if you took a moment to leave a Steam review for Fogpiercer. Reviews are one of the main ways we get a clear read on what players are enjoying, what is not working, and what people want to see improved or added next. We read that feedback closely, and it helps guide future patches and priorities.
We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.
If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below. Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website