Fogpiercer
Playing now
87−22 vs. yesterday
11%of peak
All-time peak
Playing now
87−22 vs. yesterday
All-time peak
Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Play Fogpiercer's Demo During Steam Next Fest 2026 Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain reactions, and the environment itself can make the difference between life and death. You can try Fogpiercer’s new demo during Steam Next Fest and get a first look at how its combat and systems come together. This updated demo includes: · A full visual refresh · New drivers · New cards · New mod… | — | |
| Community | Exciting News: We’re Partnering with Hooded Horse! Hey peeps! We’re excited to announce that we’ve joined the Hooded Horse family! Hooded Horse is known for their dedication to indie strategy games. They’ve published titles like Manor Lords, Against the Storm, and Workers & Resources: Soviet Republic. Now, they’re publishing Fogpiercer! This is a huge pickup for us, and we’re really looking forward to having Hooded Horse’s support as we make Fo… | — | |
| Community | Demo - update #8 An exciting update for the demo! Previously saved runs will be wiped. Your permanent progression remains intact. This is a one time thing only. We know it's not ideal, but it was the best we could do, given the context. We had to work out several issues with the run seeds system, due to this, there is a single time wipe of saved runs. When launching a run that previously had a save, the save wi… | — | |
| Community | Demo - update #7 This is a big one! Ever since our last demo update, we've been hard at work implementing the save/load system, drawing illustrations, adding cards and improving the game overall. There is a myriad of things that have changed, improved and been fixed. This update brings it all! The most important of them however is the run save/load system, additionally there are a couple of others, let's take a… | — | |
| Community | Music of Fogpiercer - update #6 Hi folks, I’m Peter and today we’re shaking things up a bit and bringing you a ‘behind-the-scenes’, or in this case, a ‘behind-the-speakers’ view of Fogpiercer’s music, which has recently been nominated for Best Audio at the prestigious gamedev conference Reboot Develop Blue in Dubrovnik. However, before we have to read some more, let’s listen first: In a Nutshell I could mention the obvious in… | — | |
| Community | Developer update #5 This time round, this is not an announcement for a new demo version, so it's a bit of a different format! We're now pretty busy with improving the game and adding content! Here's an overview of what we're working on: · run save/load system · seeded runs · harpoon carriage · improving UI · new illustrations I'll go over these in more depth but first of all let me mention that every change which… | — | |
| Steam news | Fogpiercer DEMO out now! Hey peeps! After months of playtesting, bugfixing, balancing and new content being developed for the game, we're finally releasing the demo! What to expect in the demo: · Diverse carriages with unique abilities and synergies · Modules, cards and a driver that can be unlocked, used and strategized around · Bosses, diverse enemy units each with a different set of attacks · Post-apocalyptic world… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.