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FogpiercerNewsFogpiercer DEMO out now!
Steam news

Fogpiercer DEMO out now!

Fogpiercer · published 4 Apr 2025, 10:25 UTC

All newsPlayers around this dateRead on Steam

Hey peeps!

After months of playtesting, bugfixing, balancing and new content being developed for the game, we're finally releasing the demo!

Watch on YouTube

What to expect in the demo:

  • Diverse carriages with unique abilities and synergies
  • Modules, cards and a driver that can be unlocked, used and strategized around
  • Bosses, diverse enemy units each with a different set of attacks
  • Post-apocalyptic world where train stations are the last safe havens

Many of you already know, the game's combat is heavily inspired by Into The Breach mechanics, with a unique twist on the environment as it's constantly moving but also the fact the game is built around deckbuilding mechanics, each unit has a unique set of cards and strategies.

There are natural synergies you can discover, new strategies to explore and cards + modules to unlock and make use of!

Have fun playing!

https://store.steampowered.com/app/3350900/Fogpiercer_Demo/

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In-game event7 Sep 2026Update #11 - new cards, optimisation and bugfixesHey there everyone! We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage. The new cards have been in testing f…Sale6 Sep 2026Save 25% on FogpiercerSave 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.In-game event1 Sep 2026Update #10 - random encounters, grid visuals, performance and moreHey there peeps! This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a re-implemented HP bar which is no longer dependent on the game's resolution, improved visuals/clarity of enemy unit a…