Fogpiercer · published · build 25168767
Hey there everyone!
We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage.
The new cards have been in testing for a bit, it's also an update we've been preparing in the background in conjunction with other parts of the game, some of which have already been released alongside others that are still being worked on. Other than the cards this update brings bugfixes and further optimisations aimed at letting the GPU breathe a little more.
Artillery
Heavy ordnance
Deal 2 damage to target.
Junk cannon
Pick 1 card to exhaust. Deal 2 damage to target.
Flamer
Apply Burn to all targets in range.
Protector
Consolation shield
Give 1 shield to target for each health point missing and remove negative effects.
Patchwork shield
Discard 1 card. Add 1 "PATCH" card into hand. Its power is equal to the AP cost of the exhausted card.
Patch
Give ? shield to target.
Mirror sheen
Flip the intent of all targets in the area if they have shield.
Minigun
Opening salvo
Deal 1 damage to target and apply destabilize.
Tungsten shot
Deal 1 shield ignoring damage to target. deal an additional 1 damage if the target has shield.
Double tap
Deal 1 damage to target if that damage would destroy it.
Harpoon
Needler
Deal 1 damage to target.
Terminal velocity
Deal 1 damage per tile between the carriage and the target.
Note: Harpoon's "Terminal Velocity" makes use of grid cell distance as its damage modifier which can result in some pretty surprising results
added a total of 12 new cards for the base carriages (Artillery, Protector, Minigun, Harpoon)
optimized the rendering of the 3d line that's used for:
3d card target
intent visualisations
movement visualisations
improved the illustration for the "Glittering Leaf", giving it more contrast
all unit cards in the starting screen now show up in a single line
changed "Choo Choo"'s description to better align with what it does
fixed YOPO adding exhaust to friendly unit cards
fixed a softlock caused by a double train ram where heavy units where involved
reverted a previous fix for edge case wrong modification messages on cards (it created more issues than it fixed)
slightly tweaked the borders of panels that appear when a card is bought
fixed random encounter rewards not correctly checking whether they can be seen / used
fixed reported new random encounter rewards that had issues in their execution
fortress shield no longer disappears after "turn reset"
"reset turn" no longer incorrectly wipes temporary effects from cards
fixed unit spawn sometimes colliding with wave indicators
fixed sticky bomb's duration label always resetting to 3, regardless of its actual duration amount
fixed a crash related to playing a locomotive card that would result in the destruction of the locomotive
(Harpoon's new full set of cards.)
(Artillery's new "Junk cannon" card.)
(Minigun's "Opening salvo", ready to deal surprise damage to enemy units on turn start.)
(One of the new cards available when choosing a carriage upgrade.)
That's it for this one, have fun playing!
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We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.
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