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FogpiercerNewsFogpiercer 1.0 Releases on July 17, 2026
Community

Fogpiercer 1.0 Releases on July 17, 2026

Fogpiercer · published 18 Jun 2026, 13:00 UTC

All newsPlayers around this dateRead on Steam

Fogpiercer 1.0 launches on July 17, 2026.

In Fogpiercer, a deadly fog has swallowed the world, and humanity’s future rides on the train you build. Assemble your convoy, shape your starting deck through your choice of locomotives, carriages, and drivers, and fight your way through a bandit-infested wasteland in turn-based tactical battles where positioning, environmental hazards, and chain reactions decide who survives.

Check out the release date announcement trailer down below!

Watch on YouTube

Join the Fogpiercer Community


If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below.

Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website

https://store.steampowered.com/app/3350900/Fogpiercer_Demo/
https://store.steampowered.com/app/3219010/Fogpiercer/

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Other announcements

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In-game event7 Sep 2026Update #11 - new cards, optimisation and bugfixesHey there everyone! We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage. The new cards have been in testing f…Sale6 Sep 2026Save 25% on FogpiercerSave 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.In-game event1 Sep 2026Update #10 - random encounters, grid visuals, performance and moreHey there peeps! This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a re-implemented HP bar which is no longer dependent on the game's resolution, improved visuals/clarity of enemy unit a…