The new driver system introduced in the previous update, has overall been super welcome, and people have enjoyed using it as well. We then had the time to focus on further stabilisation of the game and improving its settings as well. (steam cloud saves should now finally work!)
https://store.steampowered.com/app/3350900/Fogpiercer_Demo/

image shows the newly organized modules and a really fun new module
Changelog
Let's jump straight into what this update brings!
Added
- Modules
- Spiked Hull
- Enemies ramming a carriage with 2 shield or more receive 1 damage
- Civil Engineer
- When a card is used and the hand is not empty, discard a random card from hand and draw a card
Outline to card effects in UI to align with the 3D visuals in gameBetter visualisation for the cells being targetedChanged
- Updated illustrations
- Panzer dome → All blue cards
- Cards in UI now have more resolution. Staying crisp even when larger
- Updated some module illustrations
- Improved angles from which the outline shader works
- Map now generates smaller fights less often
- Improved code handling drawing and discarding cards, especially with bonuses
- Ground texture made lighter to resemble snow more
- Reorganized shop cards
- Reorganized modules
- New players now start with more modules and cards unlocked by default
- Refactored the world prop spawning system
Fixed
- Second wind now correctly gives 2 AP
- Shielded wheels now correctly visualises health results
- Card Syringe gives +1 card instead of +2
- Shielded wheels module now properly visualises in game
- Extra Valve
- Counts all "intentional" discards (when a card is sent to the discard pile, as a result of using another card)
- Issues related to it should be resolved! (tm)
"Press anything" now works with any key or mouse button pressWorld props (trees and such) no longer float in certain situationsManaging default unlocked modulesThat's it for this update! It's live now so have fun trying out the new stuff and let us know how it went!
Cheers!