Cinderia
Playing now
591−45 vs. yesterday
9.2%of peak
All-time peak
6,393Apr 2026
Playing now
591−45 vs. yesterday
All-time peak
6,393Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 灰烬之国 V0.6.10b 版本更新 【更新内容】 优化了游戏性能,减少了游戏的启动时间 修复了露的肃清对部分旋风斩来源不生效的问题 修复了露的怒火连斩的后续两段没有触发使用魔卡时这个条件的问题 修复了伊丝德拉的寒风裂空选择了自动释放后会打断冰原狂飙的问题 修复了伊丝德拉的审判不生效的问题 修复了伊丝德拉极寒冰柱在部分情况下不会消失的问题 修复了伊丝德拉在首次使用寒霜庇护必定会卡顿的问题 修复了伊丝德拉的冰原狂飙一些错误的特效表现问题 修复了乌玛的藤蔓滋长在部分情况下会导致卡死的问题 修复了乌玛的小小刺球在部分情况下会导致卡死的问题 修复了一个会导致祝福铁砧可以刷新恶魔契约的问题 修复了一个祝福铁砧和宽松的腰带可以刷高稀有度的问题 修复了双子BOSS战中,燃油桶会导致异常卡顿的问题 修复了击败双子BOSS后,放弃游戏会导致卡顿的问题 再次修复了一个会导致黑妖精BOSS的烟雾特效依然在老家释放的问题 修复了碎壳鸟蛋的特效不… | — | |
| Game update | Cinderia V0.6.10 Update Optimized the performance when Rue summons a shadow for the first time during a run, reducing a noticeable frame drop. · Added missing icons for Isdara. · Fixed an issue where Winter's Bind dealt incorrect damage. · Fixed an issue where Frost Path damage was incorrectly treated as poison damage. · Fixed an issue where Swift as the Wind did not function correctly. · Fixed an incorrect descriptio… | — | |
| Major update | Cinderia V0.6.10 Update Optimization · Optimized game memory usage, reducing the runtime memory required by the game. · Fixed an issue where some VFX were not recycled after being created, causing the game to become increasingly laggy over time. New Content · Reworked some sound effects for Rue and Uma. · Added 10 new maps to Chapter 2. Isdara Core Changes · Dash attacks can now pass through all enemies. · Frost has b… | — | |
| In-game event | Cinderia V0.6.9 Update New Content · Added 175 Steam Achievements. · Added 10 new Chapter 1 combat arenas. · Added idle animations for the main character. · Reworks · Reworked the Twin Boss encounter. · Reworked the Gold Miner minigame, including its layout and rewards. · Bug Fixes · Fixed an issue where Rue's Smoke Bomb lost its sound effects after being upgraded. · Fixed an issue where the actual hit count of Rue's… | — | |
| In-game event | Cinderia V0.6.8 Update New Content A brand-new Boss has been added to Chapter 2 Director of the Royal Botanical Garden and Grand Alchemist — Sir Sevrin Through alchemy, she cultivates dangerous thorns and flowers. Any intruder daring to step into the Royal Botanical Garden will be mercilessly “pruned” by Sevrin and her massive gardening shears. Optimization Optimized VRAM usage. Slightly increased the recovery time o… | — | |
| Game update | Cinderia V0.6.7b Update Fixed an issue where resource icons would incorrectly disappear. · Fixed an issue where the Legendary Lost Glass Slippers could incorrectly trigger multiple times. | — | |
| Game update | Cinderia V0.6.7a Update Improved frame rate stability, reducing stuttering caused by irregular frame rates. · Fixed an issue where SL could cause the BOSS model not to appear. · Fixed some errors in multiple languages. · Fixed an issue where The Lead Dancers of the Eternal Night Ball could instantly kill the player while charmed. · Fixed an issue where Uma’s Streamline would stop working after SL. · Fixed an issue whe… | — | |
| Major update | Cinderia V0.6.7 Update Optimization · Upgraded magic cards now display the next 2-level upgrade options in advance. · Added a new frame rate cap setting. · Optimized trap visual effects. · Optimized the The Bone Devourer boss scene and effects. Uma · Added dash sound effect. · Slightly reduced melee attack wind-up and recovery speed. · Slightly increased slide distance. · A1/A2 Attack: 12 → 20. · A3 Attack: 30 → 60.… | — | |
| In-game event | Cinderia V0.6.6 Update Optimization Fixed an issue where the game would become increasingly laggy as you progressed through more rooms. Bug Fixes Fixed an issue that could cause the player to become permanently invincible. Fixed an issue where Uma’s Natural Agility upgrade would sometimes not take effect. Fixed an issue where Uma’s Giant Claw Companion would sometimes not take effect. Fixed an issue where curses obta… | — | |
| Game update | Cinderia V0.6.5d Update Fixed an issue that could prevent players from completing the game normally. Fixed an issue where Skybear’s damage boost upgrade and Aftershock upgrade did not take effect. Fixed an issue where Rivet’s Roll Suppression would fail to work properly if dashing while reloading. Fixed an issue where Skybear’s Quake did not benefit from Uma’s other Quake talent bonuses. Optimized the visual and gamep… | — | |
| In-game event | Cinderia V0.6.5c Update \ · Optimized the save/load system to address certain rare save-loss issues. · Fixed an issue where The Bone Devourer’s sound effects did not respond to the SFX volume settings. · Fixed an issue where Rue could sometimes interrupt a Finishing Move during dash, causing it to enter cooldown. · Fixed an issue where Rue’s Blade Fan would sometimes dash in place without displacement after using the… | — | |
| Game update | Cinderia V0.6.5b Update 【Update Notes】 · Fixed an issue where saving/loading during the fight with The Bone Devourer could corrupt save data. · Fixed an issue where Beanstalk, when temporarily upgraded to Legendary by the Anvil, would retain its bonus armor even after reverting to Epic. · Fixed an issue where Echo Conch, Holy Sword, and Anvil would lose their effects after entering a room. · Fixed an issue where Wrait… | — | |
| In-game event | Cinderia V0.6.5a Update \ · Attempted to fix an issue where performance would gradually degrade over long play sessions · Fixed a potential severe lag issue when entering the shop · Fixed missing music and sound effects for the Devourer · Fixed an issue where Rue’s Chain Binding effect would not disappear after hitting enemies · Fixed an issue where Uma’s Forest Mirage upgrade for additional summoned companions was no… | — | |
| Major update | Cinderia V0.6.5 Update \ 1. Advancement System · Advancement System is now unlocked after defeating the Witch. Players can select modifiers to enhance their progression. · This system is still under development. More features will be added in future updates (such as new enemy types). It is currently available in a basic form for early access. 2. New Boss · Added a new random boss to Chapter 1 — Bone Devourer . · A bl… | — | |
| Game update | Cinderia V0.6.4b Update Fixed some multilingual translation errors and missing translations. | — | |
| In-game event | Cinderia V0.6.4a Update Update Notes Bug Fixes & Improvements · Fixed an issue where Rue’s Shadow Assault would incorrectly trigger Judgment Wheel multiple times after upgrading shadow attack range · Fixed Rue’s Grappling Hook spinning in place when dashing at the moment of firing · Fixed Rue’s Execution upgrade only applying damage from one stack of Wounds instead of all stacks · Fixed an issue where Rivet’s dodge du… | — | |
| In-game event | Cinderia V0.6.4 Update \ · Fixed an issue where quitting the game while having Loose Belt equipped could cause save data to become unreadable. · Further simplified the spawn conditions for some shelter NPCs. · Fixed an issue where legendary item drop rates were lower than intended. · Added a hold-to-skip option for boss cinematics. · Optimized the shelter scene by removing some obstacles that could trap the player. ·… | — | |
| Game update | Cinderia V0.6.3a Update Fixed an issue where the shard cost shown for upgrading equipment did not match the actual cost. | — | |
| In-game event | Cinderia V0.6.3 Update \ · Simplified the spawn conditions for some rescueable NPCs. · Fixed an issue where skipping certain dialogues could prevent specific NPCs from being rescued. · Slightly reduced the number of some traps. · Slightly reduced the health of spike obstacles. · Added visual feedback when stepping on poison water. · Reviving enemies in Chapter 4 no longer have death immunity after revival, and instea… | — | |
| In-game event | Cinderia V0.6.2 Update \ · Fixed an issue where saving/loading after defeating a boss could result in a black screen in the next boss fight or prevent entering the next room. · Fixed an issue where the old man related to the item compendium was very difficult to rescue (…may still require around 3 runs). · Fixed an issue where Uma’s ghost wolf could disappear (also affected other pets disappearing incorrectly). · Fix… | — | |
| Game update | Hotfix V0.6.1 We’ve released a hotfix update addressing the following issues: · Fixed an issue that could cause the in-game camera to become misaligned · Fixed an issue where Isdra’s Frostbite effect could instantly kill the Black Witch in Phase 2 · Fixed an issue that could cause the game to freeze immediately after opening the manhole at the start · We’ve also added a new save point in the home/base area.… | — | |
| Steam news | Cinderia launches in EA on March 30, 5:00 AM PT | Launch Notes and EA Roadmap Cinderia enters Early Access today Hello everyone, Cinderia will officially launch in Early Access on March 30 at 5:00 AM PT / 8:00 AM ET . This game has been in development for a long time. Along the way, we rebuilt and reworked it many times. We kept adjusting the combat feel, character builds, level structure, and sanctuary systems, while also fixing bugs and polishing countless details. It… | — | |
| Community | Cinderia Launches in Early Access on Steam on March 30, 2026 The darkness spreads, but the flame has not yet faded. We are thrilled to announce that Cinderia will launch into Early Access on Steam on March 30, 2026! Learn more about Cinderia in our official Early Access trailer: About Cinderia Cinderia is a dark fairy tale action roguelike. On the night the witch burned the world, the old order collapsed. Kingdoms turned to ash, and only cinders drift th… | — | |
| In-game event | 《Cinderia》demo V0.5.5 Update Update · Continued performance optimizations, improving water surface and lava terrain performance. · Optimized the performance impact of character models and shadow Spine animations. · Opened Chapter 4 for testing on the test branch. · Added and refined Uma’s animation set. Bug Fixes · Fixed an issue where multiple events failed to trigger correctly. · Fixed an issue where certain buttons in t… | — | |
| In-game event | 《Cinderia》demo V0.5.4 Update Update · Implemented large-scale performance optimizations, resulting in a much smoother overall experience. · Active and passive skills now share the same refresh count instead of being calculated separately. · Optimized performance issues caused by water surfaces in Chapter 2. · Improved frame rate stability on the main menu after launching the game. Bug Fixes · Fixed an issue where dragging… | — | |
| In-game event | 《Cinderia》demo V0.5.3 Update Update · Optimized performance issues caused by water surfaces in Chapter 2, resulting in smoother gameplay. · Improved frame rate stability on the main menu after launching the game. · Active and passive skills now share the same refresh count instead of being calculated separately. Bug Fixes · Attempted to fix an issue where small slimes could appear with zero HP and block progression. · Fixe… | — | |
| In-game event | 《Cinderia》demo V0.5.2 Update Update · Optimized performance issues caused by Dark Elf smoke effects during combat, resulting in smoother gameplay. · Improved performance during Slime encounters to reduce combat-related stuttering. · Optimized the performance of ice ground and oil effects in combat, improving overall smoothness. · Reworked the Chapter 3 Boss encounter. · Added a new death animation. · Added a new invincibil… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.